TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
studio apart(ment)
aarush agte Developer
aarush agte Publisher
2022 Release
FREE
Game News Posts: 4
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone! The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can. Procedurally generating the city This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits. A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.


[ 2022-06-11 04:34:04 CET ] [ Original post ]

You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?

studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.

  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features

MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space

GAMEBILLET

[ 6080 ]

0.84$ (91%)
3.75$ (75%)
24.79$ (17%)
4.95$ (17%)
8.39$ (16%)
3.93$ (21%)
5.78$ (17%)
5.87$ (16%)
8.94$ (55%)
15.11$ (24%)
8.46$ (72%)
2.35$ (84%)
1.60$ (90%)
4.19$ (16%)
8.39$ (16%)
2.35$ (84%)
5.03$ (16%)
30.74$ (12%)
16.97$ (15%)
4.47$ (78%)
4.95$ (17%)
8.27$ (17%)
4.47$ (55%)
16.96$ (15%)
9.33$ (38%)
16.79$ (16%)
20.72$ (-4%)
16.57$ (17%)
7.54$ (16%)
16.57$ (17%)
GAMERSGATE

[ 1481 ]

9.0$ (70%)
1.13$ (96%)
8.0$ (60%)
1.5$ (70%)
2.25$ (89%)
3.0$ (50%)
2.0$ (90%)
30.0$ (50%)
1.8$ (90%)
0.75$ (92%)
17.5$ (50%)
1.5$ (75%)
0.56$ (81%)
3.0$ (85%)
1.8$ (77%)
3.48$ (83%)
0.75$ (92%)
1.7$ (91%)
1.7$ (83%)
0.6$ (88%)
3.0$ (70%)
3.0$ (80%)
15.0$ (70%)
3.4$ (80%)
1.6$ (90%)
7.5$ (50%)
5.63$ (81%)
7.0$ (65%)
1.76$ (82%)
2.6$ (80%)
MacGamestore

[ 2067 ]

1.49$ (85%)
6.37$ (79%)
1.19$ (88%)
1.99$ (80%)
1.09$ (84%)
1.99$ (85%)
0.99$ (80%)
1.19$ (88%)
17.49$ (20%)
0.99$ (75%)
1.19$ (76%)
1.99$ (87%)
0.99$ (75%)
2.48$ (83%)
6.49$ (84%)
1.19$ (60%)
1.24$ (75%)
5.99$ (60%)
1.19$ (88%)
17.99$ (10%)
2.29$ (85%)
20.99$ (65%)
18.49$ (47%)
8.99$ (10%)
1.29$ (84%)
1.29$ (84%)
1.09$ (82%)
4.24$ (79%)
0.69$ (30%)
3.99$ (69%)

FANATICAL BUNDLES

Time left:

356354 days, 20 hours, 34 minutes


Time left:

11 days, 3 hours, 34 minutes


Time left:

21 days, 3 hours, 34 minutes


Time left:

26 days, 3 hours, 34 minutes


Time left:

10 days, 3 hours, 34 minutes


Time left:

32 days, 3 hours, 34 minutes


Time left:

6 days, 3 hours, 34 minutes


Time left:

6 days, 3 hours, 34 minutes


Time left:

40 days, 3 hours, 34 minutes


Time left:

55 days, 3 hours, 34 minutes


Time left:

33 days, 3 hours, 34 minutes


HUMBLE BUNDLES

Time left:

0 days, 21 hours, 34 minutes


Time left:

7 days, 21 hours, 34 minutes


Time left:

8 days, 21 hours, 34 minutes


Time left:

12 days, 21 hours, 34 minutes


Time left:

17 days, 21 hours, 34 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE