Crashed Lander
Don Whitaker Developer
Brain Blinks Publisher
2015-02-04 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(41 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Standing: 1
Seated: 1
Public Linux Depots:- Crashed Lander Linux [1.15 G]
New Beta Version AvailableHowdy Crashers! I've posted a new version of Crashed Lander to the Beta channel for all platforms. This version includes a new camera system and a few other cosmetic changes. It also includes some player-suggestions additions like a toggle for inverted mouselook and adjustments for the gamepad deadzone.
To opt-in to the beta channel: Right-click on the game icon in your library, choose Properties from the pop-up menu, click on the Betas tab, then choose the _beta option inthe drop-down menu. Your game should update itself to the new version automatically.
If you do try the beta I'd love to hear how it's working for you. Drop a note over on the forums or send me a message at BrainBlinks.com. Once I'm sure that the new version is working I'll push it over to the main channel for everyone to play.
July 6th - v2.6 beta
- New, smoother camera. The cam now zooms out a little as the lander speeds up and smooths out the transition when you turn sharply. Looks nice and should be more comfortable for some people in VR.
- New keys to control the gamepad deadzone - 0 and 9. This should help folks who have old, very loose gamepads. Player suggestion.
- New key to toggle inverted mousleook - V. Player Suggestion.
- New version of the Sky is Falling and Ring Runner Twins levels. The landscapers finally came by and spruced the place up. :) New particle effects on these levels, too.
- New path the the Ring Runner Horns level.
- Optimized the Jungle Fog levels. The old version was causing poor performance on the Rift, so I cleaned it up a bit and put in a more efficient fog effect.
- Both game modes now share the same control scripts. This will make it easier to make changes in the future.
- New Brain Blinks splash screen on load. Skippable with spacebar or mouseclick.
- Music is now off on the tutorial level. Player Suggestion.
Fixed a glitch where game gets stuck in slow-motion mode when restarting.
- New particle effects when the lander explodes.
[ 2015-07-06 18:31:28 CET ] [ Original post ] Outwit gravity, race the clock, explore new worlds.
Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You've built a janky craft out of propane tanks and spare parts. Pilot it from pad to pad trying to beat your best time – then flirt with that fine line between speed and control.
If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls. You’ll see sites from the cutting edge of fractal mathematics – bizarre, organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a detailed hand-crafted environment that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Oculus Rift.
- 25 levels to conquer and explore in pad Hopper mode
- 20 levels in Ring Runner mode - fly through custom courses
- Full Oculus Rift support - including a version for runtime 1.3. There's also a beta that works with the HTC Vive.
- Full (xbox 360) controller support
- Hidden collectibles on every level
- Earn stars and track your progress through all 45 levels
- An hour of spacey, glitch-hop music - mp3's included!
- Windows, OSX, and Linux!
MINIMAL SETUP- OS: Ubuntu 14
- Processor: Dual Core 2 GhZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD4000 or equivalent
- Storage: 900 MB available spaceAdditional Notes: Linux version is experimental. please try the free demo before purchasing to see if it works on your setup.
RECOMMENDED SETUP- OS: Ubuntu 14
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 560ti or equivalent
- Storage: 900 MB available spaceAdditional Notes: To run in VR mode at 75 fps. this should be considered minimum requirements.
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