Howdy there, Explorers! Now that the dust has settled and the smoke has cleared (do these make sense as explosion puns?) after Bags & Blasts, its time for a minor update. Were pleased to report a handful of new content additions in this one alongside balancing for bosses, inventory management, map UI adjustments, and more. Were gonna run you through the highlights, but make sure to check out our patch notes for a full breakdown of 1.1.2.
Pet Beds
Can I take pets out and let them roam?
There should be a way to interact with pets when theyre not equipped!
I dont wanna keep my pets in a chest when Im not using them
Weve heard your requests, Explorers, and were pleased to introduce pet beds to Core Keeper! Pet beds act as a way for pets to hang out in the underground when theyre not equipped, meaning that your furry companions can brighten your day by wandering around your bases. There are four different types of paintable pet beds including the classic Pet Bed, the Naptree Nook, the Woof Cabin, and the Perch Pole to ensure maximum comfort for your pets. Weve also updated the way pets behave when equipped, and they will now occasionally move around even if the player is stationary.
Cattle Colour Variations
Nature is a beautiful thing and we love how much variety can be found in the natural world. With that in mind, we thought that it would be cool to bring a little bit of this energy to our cattle and add colour variations. Were talking yellow Moolin, green Kelple, blue Strolly Polys, and more. Are you planning on starting a colour-coded farm? We also added a toggle in the Cattle UI that switches breeding on and off, just in case you were planning on going on any long expeditions .
Boss Balancing & Adjustments
The bosses in Core Keeper are formidable foes, but perhaps healing to full health any time a player leaves the combat area is a little too much of an edge. Weve been working on rebalancing health regeneration so that its more consistent. As of 1.1.2, all bosses will now regenerate back to full health over time when not in combat. No bosses will instantly heal back to full health if the player strays from the combat area. Oh, and bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area.
Weve also made some adjustments to the way summoning Hydra bosses works. Youll find the scanners for Hydra bosses in a new crafting table called the Hydra Altar, as opposed to the Ancient Hologram Pod. The Wind Organ summoning items no longer cost gems and, instead, cost area-appropriate ore bars. Finally, Hydra bosses will now drop more gems if there are more players in the world no more fighting over loot!
Warlock/Summoner Content
As part of our ongoing commitment to improving the magic classes in Core Keeper, weve added a Warlock weapon called the Noxious Meteor Staff. Were sure you can guess what this does! Weve also added a new off-hand item known as the Scratched Stone for increased minion damage and numbers. Youll also notice changes to the way Tomes work from this update, with their primary function now being to command spawned minions to go to a certain location or focus on a specific target. Last, but not least, say hello to the Earie, a magical, bat-like pet that boosts your minion summoning capabilities
and More!
Shovels can now be used while youre in a boat. Worlds created in 1.1.2 or later are now guaranteed to get at least three Ancient Battle Arenas. Weve improved the visual effect for void attacks from the Core Commander and Nimruza. Weve fixed a bunch of long-standing issues impacting the map UI. We could go on, but we think its probably better to direct you to the patch notes at this point!
We hope you enjoy exploring the new additions with this update and that youll share lots of pictures of your pets and colourful cattle with us over on our Core Keeper
X,
Bluesky, and
Discord community spaces!
[ 2025-05-14 09:27:27 CET ] [ Original post ]