Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.

What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
- 2D stealthy survival horror gameplay
 - 3 tutorial levels
 - 3 different levels for the single player "Last Survivor" mode.
 - Rogue-like randomized objectives and item placements
 - 3 difficulty levels
 
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
                        New Version 0.5.6.0
                        
                        

- Feature: New map with new features (you need the EVA suit and the glow sticks help...)
 - Feature: Now there is a tool item class, first tool: glow sticks!
 - Feature: Noisemaker tool to distract enemies
 - Feature: EVA suit if you have to go outside...
 - Enhancement: You will now get a speech bubble if you find things you don't need or already have.
 - Bug: Fixed unresponsive enemy and enemy navigation optimized
 - Bug: Game could crash if no enemy is in level and player gets motion tracker
 - Bug: Invisible menus still open if killed when certain computer screens are open
 - Bug: Fixed UI frames could appear blurry in smaller sizes
 - Bug: Hopefully eliminated the stuttering frame rate
 - Bug: When stamina is not full when dropping a canister, you could not run anymore
 

[ 2021-11-06 03:00:34 CET ] [Original Post]
                    Minimum Setup
- OS: Manjaro/Arch
 - Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
 - Memory: 4 GB RAM
 - Graphics: 1 GB RAM
 - Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
 
Recommended Setup
- OS: Manjaro/ArchMemory: 4 MB RAM
 
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