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Xenomare
eiloware Developer
eiloware Publisher
2021-08-29 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • Xenomare SteamOS [136.1 M]
Bugfix 0.5.5.1

Some bug fixes and enhancement that were mentioned in some reviews :-)

  • Feature: Watch in-game cutscenes (for now the teaser and trailer)
  • Enhancement: increased the player speed while carrying a canister
  • Enhancement: Tinkered a little with the pathfinding, enemies should hug corners less.
  • Enhancement: Optimized the enemy flee behavior, should now be less prone to get stuck at corners while fleeing.
  • Bug: Fixed a major bug where you don't had to complete all objectives to finish a map.
  • Bug: Fixed a bug where sometimes enemies would not appear on the motion tracker, if there is more than one enemy.
  • Bug: If you've got a flamethrower initially, it properly fades out now if used up.


[ 2021-10-21 16:37:08 CET ] [ Original post ]

Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.



What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.

The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.

Initial Features
  • 2D stealthy survival horror gameplay
  • 3 tutorial levels
  • 3 different levels for the single player "Last Survivor" mode.
  • Rogue-like randomized objectives and item placements
  • 3 difficulty levels



Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:

"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?

"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?

"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?

This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?

MINIMAL SETUP
  • OS: Manjaro/Arch
  • Processor: AMD or Intel. 1.5GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB RAM
  • Storage: 200 MB available spaceAdditional Notes: Due to not available hardware I could not test it on Steam Deck. but it may work. since Steam Deck uses Arch. too.
RECOMMENDED SETUP
  • OS: Manjaro/ArchMemory: 4 MB RAM
  • Memory: 4 MB RAM

GAMEBILLET

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12.42$ (17%)
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[ 1481 ]

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3.0$ (85%)
12.0$ (60%)
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5.0$ (80%)
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3.0$ (50%)
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2.0$ (90%)
0.8$ (60%)
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5.63$ (81%)
1.31$ (91%)
3.13$ (83%)
0.68$ (91%)
2.0$ (80%)
4.0$ (80%)
1.8$ (90%)
1.31$ (91%)
0.87$ (91%)
0.68$ (89%)
MacGamestore

[ 4227 ]

5.99$ (85%)
0.98$ (95%)
1.19$ (88%)
1.24$ (75%)
0.89$ (87%)
1.99$ (60%)
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1.19$ (88%)
2.98$ (80%)
3.74$ (75%)
2.39$ (85%)
15.89$ (21%)
7.49$ (50%)
1.19$ (88%)
15.99$ (20%)
9.49$ (81%)
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53.99$ (10%)
1.19$ (88%)
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8.99$ (10%)
1.49$ (75%)
8.99$ (10%)
6.24$ (75%)
1.19$ (88%)

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