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Unhack
InvertMouse Developer
InvertMouse Publisher
2015-01-09 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Very Positive (137 reviews)
The Game includes VR Support
Public Linux Depots:
  • Unhack Linux 32x Depot [235.44 M]
  • Unhack Linux 64x Depot [242.65 M]
  • Unhack:Destruction Linux 32x Depot [188.18 M]
  • Unhack:Destruction Linux 64x Depot [195.39 M]
Available DLCs:
  • Unhack:Destruction
  • Unhack - Digital Artbook
Gameplay returns in Unhack 2


Hi everyone ːweedywowː! Hope you are doing all right. Well, I imagine just about everyone will be happy with this piece of Unhack 2 news—I have decided to replace the password segments with proper minigames. In games like Portal 2, there are easter eggs that require you to look up websites, decipher audio clips etc. They are so cool to me, and that was when I wanted to aim for. The problem is, I was unable to make it fit into the narrative. It just made no sense. Also, having to constantly leave the game is annoying, and when you do find that passcode, it does not feel rewarding at all. For the past few months, I have tried several different approaches, but they have all failed. Although I still have plans to explore this idea again in a different form, I have decided Unhack 2 is not the place to be doing that. So yes, I will be bringing back minigame segments, but I want to manage expectations as well. Unhack 2 is still more narrative focused than the first game, so the gameplay this time around will be more basic. Unhack 1, despite its short length, actually took a significant number of hours to produce. The truth is, Unhack 2 is hindering my big picture plans in so many ways. The subject matter turned out to be fairly complex, so I had to do tons of rewriting and edits, not to mention more research than I had anticipated (even though it is still entertainment above all else). That, combined with all the game design failures I have struggled through, mean other projects are falling behind as well. If I want to keep producing games, I think it will be best for me to get used to this process. As long as I am working every day, I can live with the setbacks I keep stumbling into. I will most likely release a new demo of Unhack 2 before the official release, so players will have a chance to check things out then. At worst, a demo should be launched on Steam alongside the full game. The script has been heavily revised in the past six or so months, so even if you have already played the demo, I highly recommend checking out the updated version when that becomes available. Thank you ːweedyː!


[ 2016-11-02 18:46:48 CET ] [ Original post ]

Gameplay returns in Unhack 2


Hi everyone :weedywow:! Hope you are doing all right. Well, I imagine just about everyone will be happy with this piece of Unhack 2 newsI have decided to replace the password segments with proper minigames. In games like Portal 2, there are easter eggs that require you to look up websites, decipher audio clips etc. They are so cool to me, and that was when I wanted to aim for. The problem is, I was unable to make it fit into the narrative. It just made no sense. Also, having to constantly leave the game is annoying, and when you do find that passcode, it does not feel rewarding at all. For the past few months, I have tried several different approaches, but they have all failed. Although I still have plans to explore this idea again in a different form, I have decided Unhack 2 is not the place to be doing that. So yes, I will be bringing back minigame segments, but I want to manage expectations as well. Unhack 2 is still more narrative focused than the first game, so the gameplay this time around will be more basic. Unhack 1, despite its short length, actually took a significant number of hours to produce. The truth is, Unhack 2 is hindering my big picture plans in so many ways. The subject matter turned out to be fairly complex, so I had to do tons of rewriting and edits, not to mention more research than I had anticipated (even though it is still entertainment above all else). That, combined with all the game design failures I have struggled through, mean other projects are falling behind as well. If I want to keep producing games, I think it will be best for me to get used to this process. As long as I am working every day, I can live with the setbacks I keep stumbling into. I will most likely release a new demo of Unhack 2 before the official release, so players will have a chance to check things out then. At worst, a demo should be launched on Steam alongside the full game. The script has been heavily revised in the past six or so months, so even if you have already played the demo, I highly recommend checking out the updated version when that becomes available. Thank you :weedy:!


[ 2016-11-02 18:46:48 CET ] [ Original post ]

Unhack is a visual novel x puzzle game that explores the nature of greed. Destroy the 5K Worm alongside fully voiced AI companions! Features the voices of Xanthe Huynh, Skyler Davenport and Aimee Smith. Xanthe's voice can also be heard in series such as Sword Art Online, K-On! and many more. Voice actress Rachael Messer also makes a quick appearance at one point.

Illustrations: Hybridmink
Music: Matt Hamm

A demo version of Unhack is available! Please consider checking it out first to ensure the game runs well on your machine.

Thank you! I hope you will find the experience valuable.

MINIMAL SETUP
  • OS: 1.2 GHz Pentium 4Memory: 2 GB RAMStorage: 200 MB available space
  • Memory: 2 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space

GAMEBILLET

[ 6081 ]

16.79$ (16%)
0.84$ (91%)
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4.47$ (55%)
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8.46$ (72%)
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12.42$ (17%)
GAMERSGATE

[ 1481 ]

1.8$ (77%)
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2.0$ (90%)
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0.42$ (79%)
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2.5$ (50%)
11.24$ (55%)
1.0$ (80%)
1.31$ (91%)
2.0$ (90%)
1.6$ (80%)
14.0$ (60%)
2.55$ (85%)
1.8$ (82%)
3.84$ (81%)
MacGamestore

[ 2067 ]

1.09$ (84%)
4.24$ (79%)
1.99$ (80%)
22.49$ (10%)
1.99$ (60%)
4.99$ (83%)
1.99$ (80%)
18.99$ (24%)
1.19$ (88%)
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1.19$ (76%)
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8.99$ (10%)
13.49$ (55%)
11.49$ (71%)
18.69$ (69%)
15.19$ (81%)
8.99$ (10%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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