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[img src="https://i.imgur.com/lmqmsUg.jpeg"][/img]
Captains,
Weve just deployed a patch that addresses numerous issues reported by the community, along with several we caught during internal testing, with Steam Deck and stability issues being the primary focus.
The patch from two weeks ago went mostly smoothly, but as always with a major patch, they come with a few unexpected bugs and stability hiccups. We do not take kindly to those!
[img src="https://i.imgur.com/WaFuBz6.png"][/img]
Fixed Steam Deck stuttering issues
Numerous additional performance improvements
Particle effects are now loaded on a separate CPU thread
Added option to select Render Device in the Video menu. If you experience lower-than-expected FPS, ensure the correct GPU is selected
Render Screen option now displays monitor information
Enemies are less likely to fire through kickable doors (mostly occurred during the Special Campaign)
Default FPS is now set to 200 instead of Unlimited
Fixed numerous crashes caused by older saved games
Removed numerous unintended debug errors from the console
Sentry guns no longer fire at walls after their target has died
Bullet casings no longer push objects around
Fixed an error where destroying a jukebox would spawn a second jukebox
Sentry turret pieces are no longer pushable
Fixed 'Botomless Mags' typo. Now correctly spelled as 'Bottomless Mags'
Fixed crash caused by blood decals referencing non-existent actors
'Wall Shrapnel' effect is now dependent on the Smoke Quality setting
Updated numerous outdated Death Tips
Fixed error where throwing a VAC-Bot with Gravity Manipulation would not despawn some of their bodyparts.... You monsters!
Fixed an error where kicking a door with the grenade launcher would endlessly play kicking sounds
Fixed an error where the grenade launcher dealt less damage than intended
Level 6-3 no longer crashes when players have Zombies disabled
Fixed crash caused by Ammo Bearers when the Randomizer is unable to find Ammo in the level
Combat Chests no longer add to the "Supply Chest" level stat
Health Injectors dropped by enemy soldiers no longer count as Upgrades
[img src="https://i.imgur.com/WaFuBz6.png"][/img]
[img src="https://i.imgur.com/4puzY8H.png"][/img]
Finally, a short change log. See, we can do it!
Well continue monitoring the bug report sections on our forum for any other issues that need immediate attention. The previous update (v0.90) reworked a bunch of systems, some of which didnt make it into the gigantic changelog because they seemed too minor to mention, which led to a few unfortunate oversights.
Thank you for pointing them out, we appreciate it!
Have fun and see you in the next blog post!
[img src="https://i.imgur.com/WTrmpYF.png"][/img]
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