
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.

The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.

- A lengthy story-driven campaign
- Intense Action set pieces
- Custom AI
- Full soundtrack
- Professional voice-acting.
- Extra Gamemodes

- Full open-source modding support
Captains,
From the moment we decided to launch into Early Access, weve aimed to make our development process as transparent as possible and bring our players along for the ride.
A little over a month ago, we mentioned the so-called Nightly Builds in our patch notes, describing them as something we wanted to experiment with in the near future.
Today is that day!
For those unfamiliar, a Nightly Build is a development build that updates daily. Basically, if any progress toward an update has been made, that progress will be uploaded to Steam before one of the developers goes to sleep.
These builds are likely to be unstable, very buggy, and may not even work from time to time, but they can be very interesting for those who want to see how things are shaping up.
With Nightly Builds becoming a thing, there are now 3 Branches players can pick from. Let's briefly go over these:
- Default (none): This is where most players are. Everything here is thoroughly tested, polished, and stable. If this is your first time playing Selaco, this is the version we highly recommend.
- Beta Branch: A curated version that combines several Nightly Builds from the past 23 weeks. Its our way of offering newer content with fewer bugs, making it more stable and playable.
- Nightly: Untested changes that may not even work. Will the game boot up? Will VAC-Bots multiply? Who knows what happens in here! This is only recommended for those who want to stay deeply involved with the development process and report their thoughts early.
Nightly development is all about the next possible update that we will launch onto Steam! If theres no new Nightly one day, dont worry! it usually means we were working on something bigger, like Chapter 2 content or features meant for a future update that arent ready to show just yet.


The best expectation is to have no expectations at all! Nightly Builds can go in any direction.
Its entirely possible that the Nightly for that day wont even boot up successfully. Or, when were in the middle of reworking some systems, it might be so buggy that a normal playthrough becomes nearly impossible. Enemies might bleed red instead of purple, all pizza boxes might be empty, or Dawn might burp at random intervals.
However, if a build goes well, you'll have access to the newest changes earlier than anyone else! You may even get to play around with (potentially stupid) experimental stuff that might never make it into the final game.
If something goes wrong, you can always switch back to the Beta or Default branch.
Just make sure to save often to avoid lost progress in case of a broken save


We're currently in the middle of a significant performance pass that reworks Smoke and Particle Effects from the ground up.
Our goal is to keep them visually identical, but make them far more efficient in terms of CPU usage. Current tests show major improvements, especially during combat, but there's still a long way to go!
Some things may look a little off in the Nightly Build as were in the process of migrating to the new particle system.



Similar to the Public Beta!
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Going back to a more stable build works the same. Just click on PublicBeta or Default instead!


Feedback is welcome, but not necessary! Really, it's entirely up to you.
There's a solid chance we are fully aware of the issues, largely because it's all mid-development stuff. But if you believe it's something we can easily miss, or think it's worth mentioning, please do not hesitate to do so!
Three options!
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We're very excited to hear what everyone thinks of the Nightly Builds. Like most of what we're doing, it's a very experimental approach, but one we really enjoy doing.
Thank you for sticking with us, as always!


Minimum Setup
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i3 2100 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 600 MB available space
Recommended Setup
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i5-3570kMemory: 4 GB RAM
- Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
- Storage: 600 MB available space
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