
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.

The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.

- A lengthy story-driven campaign
- Intense Action set pieces
- Custom AI
- Full soundtrack
- Professional voice-acting.
- Extra Gamemodes

- Full open-source modding support
Selaco v0.41a - Stability Update has been released
Extra info:
We've been hard at work on the final game (which is going really well, btw!), but could not resist fixing a few issues that plagued the demo ever since December. Primarily for the Steam Deck and Linux users.
For the most part, the December Update was a major success. Excluding all the improvements we've made in regards to gameplay, we've seen a significant increase in average performance and the number of reported issues regarding stutters has dropped tremendously. That's great! You know what isn't great? Crashes. Man, do we hate crashes.
The Steam Deck got a firmware update shortly after our update launched that did not play well with some of our engine changes. This was on us. We made a very sloppy oversight in our code that was causing issues on the Deck and on a couple of Linux Distributions. Primarily AMD devices.
We did not want to leave the demo like that, so we took some time to fix those issues. While we were at it, we managed to squeeze in a couple of additional performance improvements as well, but these are minor.
It's worth nothing that our current in-development build runs miles better than the demo does. We considered adding these optimizations to this Demo Update, but quickly learned that will take far too much time and would slow the game's development down too much. It's important to keep moving forward and the full release took priority. Thankfully, we think the demo is in a good place right now, even performance-wise. Just keep in mind that things are only getting better!
We also fixed a problem where gamepad support for our SPACE BRO minigame was completely broken. Also very important.
If you have had any stability issues, we apologize for the long wait. It's really hard to actively maintain a demo while there is also a game you have to make. When the game launches, these type of problems will be patched much, much sooner.
Thank you all for playing (and hopefully, enjoying!) our demo <3
Altered Orbit Studios
Hey everyone!
It's been a while, hasn't it? This update wont be nearly as big as the one we dropped back in December, but we did want to apply some maintenance to our demo and fix some issues that we've had numerous reports of.
Change Log:
- Significant improvements to Engine Stability
- Improved Steam Deck and Linux support
- Full Controller Support for SPACE BRO
- Improved Smoke performance
- Slight tweaks to Pathfinding (the full game will use a completely new system that is more reliable and more performant)
Extra info:
We've been hard at work on the final game (which is going really well, btw!), but could not resist fixing a few issues that plagued the demo ever since December. Primarily for the Steam Deck and Linux users.
For the most part, the December Update was a major success. Excluding all the improvements we've made in regards to gameplay, we've seen a significant increase in average performance and the number of reported issues regarding stutters has dropped tremendously. That's great! You know what isn't great? Crashes. Man, do we hate crashes.
The Steam Deck got a firmware update shortly after our update launched that did not play well with some of our engine changes. This was on us. We made a very sloppy oversight in our code that was causing issues on the Deck and on a couple of Linux Distributions. Primarily AMD devices.
We did not want to leave the demo like that, so we took some time to fix those issues. While we were at it, we managed to squeeze in a couple of additional performance improvements as well, but these are minor.
It's worth nothing that our current in-development build runs miles better than the demo does. We considered adding these optimizations to this Demo Update, but quickly learned that will take far too much time and would slow the game's development down too much. It's important to keep moving forward and the full release took priority. Thankfully, we think the demo is in a good place right now, even performance-wise. Just keep in mind that things are only getting better!
We also fixed a problem where gamepad support for our SPACE BRO minigame was completely broken. Also very important.
If you have had any stability issues, we apologize for the long wait. It's really hard to actively maintain a demo while there is also a game you have to make. When the game launches, these type of problems will be patched much, much sooner.
Thank you all for playing (and hopefully, enjoying!) our demo <3
Altered Orbit Studios
[ 2023-07-01 01:40:02 CET ] [Original Post]
Minimum Setup
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i3 2100 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 600 MB available space
Recommended Setup
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i5-3570kMemory: 4 GB RAM
- Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
- Storage: 600 MB available space
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