A turn-based grand strategy game in space:
So you've kicked alien invaders off Earth dozens of times, but always wondered what the next step would be?
Solar War gives you that scenario in a turn-based strategy game, combining some novel ideas with familiar concepts from different subgenres of classic strategy games. In the game, you will lead the effort to protect Earth from the aliens and battle them for control over the Solar System.
- Defend Earth against an alien invasion from the edge of the Solar System.
- Negotiate with the various governments of Earth and secure their support - One way or the other.
- Establish your bases on other planets to take the fight to the enemy.
- Design and build powerful spaceships, then take them into battle.
So you've kicked alien invaders off Earth dozens of times, but always wondered what the next step would be?
Solar War gives you that scenario in a turn-based strategy game, combining some novel ideas with familiar concepts from different subgenres of classic strategy games. In the game, you will lead the effort to protect Earth from the aliens and battle them for control over the Solar System.
Solar War 1.11 released
Enhancements
- Added Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.[/*]
- Info on number of crew on shuttles added to various tooltips as well as the Solarpedia[/*]
- Solarpedia and diplomacy windows now have more info on how council scores are determined[/*]
- Added -resetsettings command line parameter to skip loading the settings file[/*]
- Disabled crash saves while in battle, those don't work and the start of battle is autosaved anyway[/*]
- Removed "not implemented" message from Combat AI screen[/*]
- Fixed launch options not working on Linux[/*]
[ 2015-01-09 20:35:32 CET ] [Original Post]
Solar War 1.11 released
Enhancements
- Added Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.[/*]
- Info on number of crew on shuttles added to various tooltips as well as the Solarpedia[/*]
- Solarpedia and diplomacy windows now have more info on how council scores are determined[/*]
- Added -resetsettings command line parameter to skip loading the settings file[/*]
- Disabled crash saves while in battle, those don't work and the start of battle is autosaved anyway[/*]
- Removed "not implemented" message from Combat AI screen[/*]
- Fixed launch options not working on Linux[/*]
[ 2015-01-09 20:35:32 CET ] [Original Post]
Minimum Setup
- OS: Linux with Sun Java 6 support
- Processor: Intel P4 CPU or AMD equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics adapter with OpenGL 2.1 support (GLSL 1.2)
- Storage: 256 MB available space
Recommended Setup
- Storage: 512 MB available space
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