Siege of Turtle Enclave
The Conjurer's Tower Developer
The Conjurer's Tower Publisher
2015-02-13 Release
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
The Game includes VR Support
Arcane Units DLC Released!This DLC pack includes 6 additional units; three ranged gunpowder units and three melee golem units. The first pair appear at Teir 2 (Stoneborne), another two appear at Tier 3 (Ironwrought) and the last remaining pair featuring the mighty Bombard appear at Tier 4 (Arcane). These units were originally awarded to people who 'beat the average' price when Siege of Turtle Enclave was featured on one of IndieGameStand's PWYW sales, now you can get them here on Steam!
Enjoy,
~Heftig
[ 2016-02-15 19:27:58 CET ] [ Original post ] Arcane Units DLC Released!This DLC pack includes 6 additional units; three ranged gunpowder units and three melee golem units. The first pair appear at Teir 2 (Stoneborne), another two appear at Tier 3 (Ironwrought) and the last remaining pair featuring the mighty Bombard appear at Tier 4 (Arcane). These units were originally awarded to people who 'beat the average' price when Siege of Turtle Enclave was featured on one of IndieGameStand's PWYW sales, now you can get them here on Steam!
Enjoy,
~Heftig
[ 2016-02-15 19:27:58 CET ] [ Original post ] Graphics Update! Also Linux Support!This is primarily a graphical update (pretty cool if I do say so myself), with some framework installed to pave the way for the Special Edition units to be made available through Steam.
What's that? You don't know about the Special Edition? That was a cool bit of fluff I made for the PWYW deal on IndieGameStand a while back, if you beat the average price during the sale you got to download the 'Special Edition' of the game. It included 6 additional units; three ranged gunpowder units and three melee golem units. They should be coming out sometime within the next few weeks, I've been really busy lately but I'm making the time to get them set up.
Oh also the game on Steam and IndieGameStand now includes Linux versions! Yay! I' expecting problems with that so if you have any please let me know, I'll try and address them as quickly as possible.
As for other changes there is now an end-battle screen that tells you how many units you lost, how many of them recovered after being struck down, and also how many enemy units you killed.
That's about it, thanks for stopping by and let me know what you think about the new graphics!
~ Heftig
PS: I added an Encyclopedia and Game Manual that can be accessed through the Steam client or the Steam website, I'm hoping it will help new players better understand the game since quite a few have complained of ambiguity in the game. Sorry the tutorial wasn't clear enough and I hope the manual helps a bit.
[ 2016-01-31 19:49:15 CET ] [ Original post ] Graphics Update! Also Linux Support!This is primarily a graphical update (pretty cool if I do say so myself), with some framework installed to pave the way for the Special Edition units to be made available through Steam.
What's that? You don't know about the Special Edition? That was a cool bit of fluff I made for the PWYW deal on IndieGameStand a while back, if you beat the average price during the sale you got to download the 'Special Edition' of the game. It included 6 additional units; three ranged gunpowder units and three melee golem units. They should be coming out sometime within the next few weeks, I've been really busy lately but I'm making the time to get them set up.
Oh also the game on Steam and IndieGameStand now includes Linux versions! Yay! I' expecting problems with that so if you have any please let me know, I'll try and address them as quickly as possible.
As for other changes there is now an end-battle screen that tells you how many units you lost, how many of them recovered after being struck down, and also how many enemy units you killed.
That's about it, thanks for stopping by and let me know what you think about the new graphics!
~ Heftig
PS: I added an Encyclopedia and Game Manual that can be accessed through the Steam client or the Steam website, I'm hoping it will help new players better understand the game since quite a few have complained of ambiguity in the game. Sorry the tutorial wasn't clear enough and I hope the manual helps a bit.
[ 2016-01-31 19:49:15 CET ] [ Original post ] Siege of Turtle Enclave is a turn based strategy war game with real time battles, it's set in a vibrant and inviting fantasy world where the last remnant of a nation of turtles seeks to reclaim their homeland from a horde of corrupt owls. Over the course of the game you will research technologies, build up your settlement, train armies, and fight your way across the map in an attempt to overthrow the enemy warlord in his keep. Along the way, you will find goodie huts, collect resources from the map, and discover and recruit powerful heroes to fight alongside your armies. Each play through will be different, as the campaign map is randomly generated at the start of each new game, adding to the game's replay value.
Key features:
~ Fast paced real-time battles; featuring a 'dual rock-paper-scissors' mechanic.
~ Time as a dynamic resource; your workforce will determine how much you can do each turn.
~ Dozens of units; to command and to fight against.
~ Powerful Heroes and Villains; their presence inspires their troops and harms the opposition.
~ Random Maps; no two campaigns will be the same!
~ Magic; cast and defend against powerful spells on the campaign map.
~ Diverse Infrastructure; build up your settlement & economy to swell your ranks.
~ Agriculture; crops offer powerful buffs to your troops during battle.
~ Research; learn new technologies to unlock new units, spells, and more.
~ Goodie Huts; hidden throughout the map, cleanse them of evil to reap their rewards!
MINIMAL SETUP- OS: Ubuntu 14*
- Processor: Athlon 64 X2 3200 equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 8400 GS equivalent or better. shader model 2.0
- Storage: 400 MB available space
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