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Intro

Play as a brand new mage trying to make a name for themselves in this 2D pixel art, open world adventure game!

Background

A magic apprenticeship only lasts 4 years; can you truly prove you have what it takes to be a Master Mage in such a short time?
Thankfully, you're not alone. Thoughts & emotions are the roots of magic, and they can be extremely difficult to keep under control. That's why mages like yourself seek out Maegas, colorful creatures composed entirely of magic, to help them learn new types of magic and spells.

Features:

  • Buy and upgrade homes that you'll be able to customize to your liking!

  • Use the Maegas you gather in magical duels with other mages or magical creatures!

  • Combine with your Maegas to gain powerful passive abilities and really show off the power of a particular magic.

  • Make friends and build relationships with people you meet along the way!

  • Craft powerful magical items and useful potions to help on your journey to become a Master Mage.
Terra Maega
DaemontaleDeveloper
DaemontalePublisher
ETA FALL - 2024Release
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
Terra Maega Early Development Update 4

Hey there

Thanks for taking an interest in Terra Maega.

There have been quite a large number of updates made to the game, including: an updated new palette, battle moves, character customization optimizations, and new dialogue designs!

I'll drop in the 2 most recent devlogs, covering these updates, right below this section to give a visual overview of the changes. No worries they're short and sweet

Let's a go
--------------------------------
Devlog Overview

Since the last early dev update, I've actually created enough content to cover 2 whole devlogs

Timing plays a huge role here. Updates discussed in the last early dev announcement came right before releasing the previous devlog. If you'd like a more direct visual overview ~ feel free to check those out below:




Colorful New Look

The world of Terra Maega has adopted a dramatic change in color To embrace a more fantasy-like aesthetic, and help the game better stand out, I repainted the pixelart with a more expressive custom color palette:
Link to full update video Game Description Image


Big Dialogue Changes

NPC Dialogues have taken a noticeable change. As much as I'd like to say my portrait art has been improving, it's still quite an ordeal getting down just 1 or 2 detailed portraits . With multiple dozens of npcs planned for the game, and the possibility of further polishing / dialogue expressions added in later, it seemed like I had to remake the dialogue design to be more scalable.

Check out my solution with this sleek new design; instead of using the old detailed portraits, I've adapted dialogues to reuse the npc's battle sprites if available :
Link to full update video Game Description Image


Battle Stat Tracking

Buttons have been added in the battle scene to keep track of current stat changes, and status moves used
Link to full update video Game Description Image


Custom Battle Backgrounds

Earlier on in development, I've experimented with various designs for the backgrounds used in battle. I eventually decided to incorporate the psychedelic Earthbound aesthetic to the visual design of the background, and now have a process created of making my own custom backgrounds similar to this style:
Game Description Image


Lightning Animation Update

Updated look for the Battle Move, Lightning, incorporating my newer style of pixelart and lighting. This was actually the first move I designed for the game when I made the concept, great to see some improvement here :
Link to full update video Game Description Image


Improved Character Customization

The first implementation of character creation included a pool of all possible choices you can choose from, hidden from view, and rendered / animated when applicable. Now, since these assets are rather small, the thousands upon thousands of assets used to implement this didn't actually take up much space. But it was a development nightmare

Imagine thousands of sprites, animations, and animation trees needed for just one outfit haha. Not only that, there seemed to be a slight performance hit when toggling on and off different sprites for different options. So! This needed to be fixed, and I now decided to add addtional layers to the outfit (invisible to the user ofcourse) to keep some colors constant, BUT - every clothing option is now initially presented in grey - with the addition of color added on player choice! No more toggling between sprites, reuse the same clothing / body-parts, just recolor :
Link to full update video Game Description Image
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If you'd like to stay up to date with development news as it's made:
I post trailers, videos, and devlogs on Youtube Development updates, screenshots, and videos on Twitter Game-art, and short game clips on Instagram
Thanks for the support

Until next time!

[ 2022-08-02 17:02:52 CET ] [Original Post]
GAMEBILLET

[ 6537 ]

3.93$ (21%)
8.19$ (18%)
25.19$ (16%)
20.72$ (17%)
17.59$ (12%)
16.59$ (17%)
17.75$ (11%)
4.19$ (16%)
24.87$ (17%)
12.42$ (17%)
16.57$ (17%)
12.42$ (17%)
33.17$ (17%)
44.45$ (11%)
4.95$ (17%)
16.57$ (17%)
16.79$ (16%)
9.98$ (67%)
17.19$ (14%)
8.39$ (16%)
8.85$ (11%)
6.61$ (17%)
28.69$ (18%)
6.61$ (17%)
4.12$ (17%)
17.75$ (11%)
18.39$ (8%)
17.79$ (11%)
16.39$ (18%)
24.87$ (17%)
GAMERSGATE

[ 2886 ]

1.05$ (85%)
0.83$ (92%)
5.09$ (49%)
1.84$ (74%)
3.4$ (83%)
5.39$ (55%)
1.19$ (83%)
1.24$ (89%)
4.25$ (57%)
30.0$ (50%)
5.1$ (66%)
4.25$ (83%)
0.43$ (91%)
5.25$ (65%)
0.43$ (91%)
1.02$ (91%)
14.88$ (70%)
6.6$ (74%)
0.51$ (91%)
1.84$ (74%)
2.04$ (87%)
0.85$ (91%)
1.5$ (85%)
1.53$ (91%)
1.58$ (77%)
8.8$ (65%)
1.28$ (91%)
10.2$ (66%)
1.28$ (91%)
2.25$ (85%)
MacGamestore

[ 4866 ]

1.49$ (85%)
0.79$ (89%)
1.10$ (93%)
8.99$ (10%)
2.99$ (80%)
1.99$ (80%)
1.99$ (80%)
1.71$ (91%)
6.99$ (86%)
13.99$ (7%)
1.99$ (80%)
0.79$ (89%)
1.29$ (84%)
1.19$ (60%)
4.89$ (84%)
4.99$ (80%)
5.24$ (65%)
1.24$ (75%)
21.99$ (27%)
0.99$ (90%)
5.99$ (80%)
4.99$ (83%)
2.99$ (75%)
1.19$ (76%)
4.99$ (50%)
1.69$ (83%)
1.39$ (91%)
52.99$ (12%)
1.89$ (81%)
3.74$ (75%)

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