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This update includes multiple major changes. The general combat should feel now a lot smoother, as you don't have to rotate the camera anymore to keep track of the action. With an improved camera perspective and level design it should now be a lot more fun to just play the game. When opening a portal you know have the option to switch between 'Area' and 'Dungeon'. To open a dungeon you will need to find a special currency that appears in the respective area. The dungeon has a fixed layout and a neat boss fight at the end. There are also 'Trials' which make the dungeon more challenging and provide persistent rewards for progression. The 'Castle' area currently has no dungeon associated with it, but that's exactly what I'm going to work on next.
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