
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!
Key features:
• Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
• Interactive environment: almost every object on the battlefield can be interacted with.
• Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
• Open world: despite the presence of a story campaign, you decide where to send your army.
• Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
• Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
• Convenient unit and map editor. You can create your own missions and share them with other players.
Work on the balance continues. The most significant changes have been made to the pricing system in stores. Another edit of the Morale change in battle. Also, we couldn't deny ourselves the pleasure of adding some blood to the battlefields....
Other changes:
- Prices in cities have become 5% more favorable. Reduced the influence of the Relationship with the city on prices;
- the algorithm for determining the chance of enemy attacks while moving around the world map has been redesigned;
- the cost of some unit improvements has been changed;
- mission completion message became prettier;
- increased requirements for medals received by mages;
- minor adjustments to the calculation of rewards in battle;
- if the outcome of a battle is predetermined, the losing side's Morale decreases rapidly, while the winning side's increases;
- if all enemies run away from the battle, the player is offered to end the battle immediately;
- the visual effect of rain became less intrusive;
- most side quests now have a think about it and come back later option in dialogs;
- blood splashes when taking damage from spells. Blood splatters leave bloody stains on the battlefield;
- added visual effect for changing relations with cities;
- added the ability to disable walking in place;
- added many decorative tiles;
- fixed a few minor bugs, minor edits.
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 Gb
- Storage: 500 MB available space
Recommended Setup
- Processor: 2GHzMemory: 8 GB RAM
- Graphics: 4 Gb
- Storage: 500 MB available space
[ 6419 ]
[ 2200 ]
[ 4325 ]