Tetris for Two
Minimalistic Tetris with several modes for two playersSingle Player
Single Player - Simple Classic TetrisCompetition Modes
Parallel match - Two regular independent tetris games happening side by side.Mirror match - Two players are receiving identical figures.
Speed-up your opponent - when a line is completed, opponent's game speed is doubled until they complete their own line.
Cooperation Modes
Control swap - Each turn players swap their controls.Balanced wells - Heights of both wells are balanced, so that each player gets about the same amount of empty space.
Single well - Play together in the same big well.
Heart-shaped well - Play together in the wells with the shared bottom.
Controls
Play with a single keyboard or with a keyboard+controller.Press [esc] to exit
Press [space] to pause
Only a single controller is supported, as I have only one controller at home and can't test it for two.
version 1.4 released
* Intercept your opponent while trying to complete your own lines
** I finally bought the second controller, so I was able to properly test and implement this feature
*** Some people complained that Random Number Generator was bugged: figures often repeated as if they were "stuck" or, on contrary, were never seen during the game. However, this was not a bug, this is how probability works: odd sequence are much more likely than intuition tells us. Indeed, this true randomness is unsuitable for comfortable play. Therefore, I implement two alternative randomness methods: Fair Random and Sequential. Fair random is now a default RNG method.
Version 1.4 is here!
in the new version we got
- New game mode: Wrestling *
- Added support for playing with two controllers **
- Added support for playing with the mouse
- Added randomness setting ***
- Menu is totally controllable with keyboard or controller, no mouse needed
* Intercept your opponent while trying to complete your own lines
** I finally bought the second controller, so I was able to properly test and implement this feature
*** Some people complained that Random Number Generator was bugged: figures often repeated as if they were "stuck" or, on contrary, were never seen during the game. However, this was not a bug, this is how probability works: odd sequence are much more likely than intuition tells us. Indeed, this true randomness is unsuitable for comfortable play. Therefore, I implement two alternative randomness methods: Fair Random and Sequential. Fair random is now a default RNG method.

[ 2022-10-23 22:56:06 CET ] [Original Post]
Version 1.3 published
Finally!
I was able to get back to game programming, and made a little progress with Tetris. This update concerns accessibility: new colour schemes (including darker ones), support for different keyboard layout, option to turn on figure's shadow (to see where it would fall).
[ 2022-10-06 12:46:18 CET ] [Original Post]
Tetris for Two version 1.3
In this version we got a little more settings:
- Colour schemes, including darker mode
- Support for different keyboard layouts
- Falling figures may cast shadow (eg preview final position)
[ 2022-10-06 12:44:31 CET ] [Original Post]
Minimum Setup
- Storage: 50 MB available space
Recommended Setup
- Processor: Intel Core i5-6200U (2.3GHz 2-core)Memory: 2 GB RAMStorage: 50 MB available space
- Storage: 50 MB available space
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