Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
Version 1.0.15.5+6 - Bugfixes Heraldry
Version 1.0.15.6 fixes issues with tech bonuses not being applied to coats of arms, some charges losing their bonuses, and coats of arms of towns displaying incorrectly.
Example coats of arms using the new charges:










- Added 11 new charges ("icons") for heraldry.[/*]
- Upgraded graphics for coal stores, sickbay, saws, and more.[/*]
- Ships display nicer in the conquest mode ships list.[/*]
- If you have a custom heraldic charge in your conquest coat of arms, you can now choose what bonus you want for it.[/*]
- Fixed some combat AI bugs that caused things like fleshcrackers facing to turn away from their enemies.[/*]
- Saved games list defaults to showing most recent first.[/*]
- Repairing buildings now places them correctly and does any landscaping needed.[/*]
- Fixed saved combat loading, which previously crashed.[/*]
- Bees and wasps can actually exit their nests again.[/*]
- Decals are now properly shown in defences view when viewing the outside.[/*]
- AI alliance notices now time out after a while.[/*]
- Combat replay list now displays stuff faster when you have a lot of replays. (By actually checking the most recent replays first.)[/*]
- Fixed a bug where if you exited combat while a beam weapon was firing, it would be still firing when you re-entered combat.[/*]
- For modders: Feet on legs now flip correctly, so you can finally make non-symmetrical feet that look right![/*]
- For modders: You can now use spritesheets with other sizes than 1024, as long as they're still squares with power of two sizes (eg 256, 512, 2048). Note that if you use very large spritesheets, they may not work on some people's machines.[/*]
Version 1.0.15.6 fixes issues with tech bonuses not being applied to coats of arms, some charges losing their bonuses, and coats of arms of towns displaying incorrectly.
Example coats of arms using the new charges:











[ 2020-04-21 08:21:15 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
Recommended Setup
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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