Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
Version 1.0.14.3 - New Landscape Graphics Desync Fix
Edit And v1.0.14.3 fixes a desync issue I introduced when I added combat stats. My apologies, this should be fixed now. In general, if you encounter desyncs or other network issues, please do get in touch with me.
- Landscape graphics have been updated and reorganised by Yellowminer.[/*]
- Changed light direction of daytime scenes to make more sense.[/*]
- The ship editor in multiplayer games now knows which modules you have available.[/*]
- Moved the "Import from File" button in the file screen to the top bar to be less confusing to new players.[/*]
- Obstruction beams now visible even when the distance between two modules is zero.[/*]
- Removed "Outside View" toggle in tutorials.[/*]
- Small ornate nameplates now display correctly.[/*]
- Items in the landscape editor palette are now better spaced and easier to click.[/*]
Edit And v1.0.14.3 fixes a desync issue I introduced when I added combat stats. My apologies, this should be fixed now. In general, if you encounter desyncs or other network issues, please do get in touch with me.
[ 2019-12-20 15:36:10 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
Recommended Setup
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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