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After some delays due to translation, I present you with the newest update to Airships, which improves the tech tree, mitigates lag, and opens up many new modding possibilities.
Nearly all module stats can now be modified with bonuses, allowing you to do interesting new effects with techs, coats of arms, and monster nests. You can read all about how to mod with bonusable values here.
The game now has additional strategies to prevent lag caused by machines taking different amounts of time to generate maps, or by changing network conditions.
I've also rebalanced the way the tech tree works. You can now unlock improved versions of weapons by doing further research, and I've added four more tech choices. I also improved the way it looks.
New Tech Choices:
Active Stabilisation: +60% Rocket accuracy
Rapid Rocket Fire: Fire 4 small rockets for +100% damage
Monocoque Construction: +30% Airplane speed, -30% cost
Selective Uparmouring: +40% Airplane HP
Armour-Piercing Rounds: +50% Gatling gun and rifle damage
Lightweight Rounds: +50% Gatling gun and rifle accuracy and clip size
High-Pressure Jelly: +70% Flamethrower range
High-Temperature Jelly: +1 Flamethrower direct damage
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