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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The second version of the beta is now available, with changes based on player feedback and new techs for the new modules. Short version: Sponsons are improved. They're now specifically weak in HP and firing angle but good in DPS. Turrets are less heavy. Bombs are very inaccurate to start with but benefit from an upgrading tech. And again, do give feedback. :) Long version of all the changes: +20% lift overall Aerial Charges HP 80 -> 60 shotSpeed 0.06 -> 0.1 maxUpRange 700 Inaccuracy 0.012 -> 0.08 Ballista Inaccuracy 0.004 -> 0.003 Bomb Bay Inaccuracy 0.065 -> 0.7 base and 0.35 with aerodynamics tech Deck Gun HP 50 -> 40 Inaccuracy 0.0028 -> 0.002 Dorsal Turret HP 200 -> 240 Musket Reload 1500 -> 1000 Inaccuracy 0.004 -> 0.006 penDmg 9 -> 8 Sponson Now requires sponson tech. HP 150 -> 110 Weight 140 -> 90 Cost 100 -> 80 Reload 3000 -> 2700 Inaccuracy 0.002 -> 0.0018 Suspendium cannon Inaccuracy 0.0001 -> 0.0004 penDmg 75 -> 90 Torpedo Bomber Hangar Now requires torpedo planes tech. Added bottom versions of medium turrets. Added light sponson. A bit wider firing arc, pretty good DPS for the price. Added techs for sponsons, torpedo planes, aerodynamics. Note that the AI ship designs don't use any of these techs yet!
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