Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
Version 9.4.1, and processing question responses
The most popular items, mentioned in a third of responses, were bigger strategic conquest maps and a more complex economy. Conveniently, this is the major thrust of the dev 10 release, so as soon as the new monsters are out of the door, I'll be concentrating on that.
The next most popular things, in about a sixth of responses each, were more modules, and multiplayer conquest. More modules will definitely happen. MP conquest, well, as previously stated, there are design and tech problems to overcome. I will see if I can make something work, but I really really can't promise anything.
Around one out of ten responses mentioned in-combat cities, more cosmetic options, diplomacy, or a tech tree. These are things that I'll keep in mind as nice-to-have, but not critical.
Finally, only a few people were interested in a linear story/campaign mode, so that's definitely not going to be a focus.
Onwards!
Version 9.4.1 fixes a bunch of bugs:
- Fixed missing explosion overlay tooltip and repair ship text.
- Explosion overlay uses new explosion damage calculations.
- Zoom to fit shortcut key has been removed to no longer conflict with undo.
- Errors and warnings now move out of the way of the overlay chooser.
- Can now delete files in subfolders.
The most popular items, mentioned in a third of responses, were bigger strategic conquest maps and a more complex economy. Conveniently, this is the major thrust of the dev 10 release, so as soon as the new monsters are out of the door, I'll be concentrating on that.
The next most popular things, in about a sixth of responses each, were more modules, and multiplayer conquest. More modules will definitely happen. MP conquest, well, as previously stated, there are design and tech problems to overcome. I will see if I can make something work, but I really really can't promise anything.
Around one out of ten responses mentioned in-combat cities, more cosmetic options, diplomacy, or a tech tree. These are things that I'll keep in mind as nice-to-have, but not critical.
Finally, only a few people were interested in a linear story/campaign mode, so that's definitely not going to be a focus.
Onwards!
[ 2017-10-17 13:35:54 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
Recommended Setup
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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