





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Development on Airships has now progressed enough that I can tell you about my plans for getting to the release. First, a caveat: this is the current plan, but it may change. Work may take more time than expected, features may not work out, and I might change my mind. I'm aiming for a release date in early March 2018, with the exact day to be nailed down later. If I miss that release window, the fall-backs are July 2018 and September 2018. The reason for this timing is that it aims to avoid popular times for large games to release, such as the pre-Christmas period, and specific events like GDC and the Steam summer sale. March 2018 doesn't mean that I have another 5 months of coding time left. Since the creation of Airships is pretty much a one-man show, I have to switch hats and concentrate on things like marketing in the months before the launch. So I'm aiming to be done with the coding bit by the end of this year. So I've taken stock of the remaining work and divided it into three categories: things that absolutely need to be added to the game before release, things that would be nice but may not make the cut, and things I have to explore to see if they're possible.
[ 6081 ]
[ 2109 ]
[ 1930 ]