Tiny Defender is a game that combines CCG and tower defense.
Build your own deck and clear various stages.

■Deck Building
Build a 50-card deck.
You can clear the stages to get gold and acquire new cards.

■Grant Skill
You can use cards to grant your tower a variety of skills such as multiple shots, bounce attacks, and slowdowns.
■Hard Mode
Try clearing the stages of the difficulty.
Build your own deck and clear various stages.

■Deck Building
Build a 50-card deck.
You can clear the stages to get gold and acquire new cards.

■Grant Skill
You can use cards to grant your tower a variety of skills such as multiple shots, bounce attacks, and slowdowns.
■Hard Mode
Try clearing the stages of the difficulty.
Small Update
Put all the cards in hand into the deck and draw that number of cards.
The cost increase by 10 gold each time you reroll
> Cycle card have been deleted
# Modify Card Effect
Gold Powder
Increases the tower's value by (150).
> Increases the tower's value by (100).
# Bug fix
Fixed an issue where some enemy units had weird health bar positions.
+
Fixed an issue where the 'Rusty hook' effect was not applied properly.
# Add reroll button
Cost 0 ~Put all the cards in hand into the deck and draw that number of cards.
The cost increase by 10 gold each time you reroll
> Cycle card have been deleted
# Modify Card Effect
Gold Powder
Increases the tower's value by (150).
> Increases the tower's value by (100).
# Bug fix
Fixed an issue where some enemy units had weird health bar positions.
+
Fixed an issue where the 'Rusty hook' effect was not applied properly.
[ 2021-02-23 04:25:03 CET ] [Original Post]
Update 0.1c
Inflicts 300 damage to enemies.
If you kill an enemy with this card, get 30 gold.
- Backdoor Dealings[Rarity:Rare / Cost:30]
Reduces the cost of tower cards in hand by 15.
- Small Launcher[Rarity:Rare / Cost:40]
Grants Missile to Machine type towers with a value of 120 or less.
*The three cards above are included in the default deck.
Attacks have a 8% chance to quickly shoot at enemy three times
Each shot deals damage equal to tower's damage.
- Electric Discharge skill added to Bolt Tower
Attacks have a 30% chance to releases electricity in three directions that applies electric shock to enemy and inflicts 30 magic damage
- Magician Death Touch skill modification
> Attacks have a 20% chance to apply weaken to enemies, reducing armor by 20 and dealing magic damage by 28
- Missile skill added
Attacks have a 10% chance to fire a missile that deals damage equal to 30 + tower's damage to enemies
Reduces the value of towers with a value of [180] or less by 50.
> Reduces the value of towers with a value of [200] or less by 50.
- Corrosion
Reduces the value of towers with a value of [250] or less by 80.
> Reduces the value of towers with a value of [270] or less by 80.
# Skill damage is displayed in blue text.
#Add new card
- Surprise Attack[Rarity:Normal / Cost:5]Inflicts 300 damage to enemies.
If you kill an enemy with this card, get 30 gold.
- Backdoor Dealings[Rarity:Rare / Cost:30]
Reduces the cost of tower cards in hand by 15.
- Small Launcher[Rarity:Rare / Cost:40]
Grants Missile to Machine type towers with a value of 120 or less.
*The three cards above are included in the default deck.
#Add and modify skills
- Rapid Shot skill added to Cold ShooterAttacks have a 8% chance to quickly shoot at enemy three times
Each shot deals damage equal to tower's damage.
- Electric Discharge skill added to Bolt Tower
Attacks have a 30% chance to releases electricity in three directions that applies electric shock to enemy and inflicts 30 magic damage
- Magician Death Touch skill modification
> Attacks have a 20% chance to apply weaken to enemies, reducing armor by 20 and dealing magic damage by 28
- Missile skill added
Attacks have a 10% chance to fire a missile that deals damage equal to 30 + tower's damage to enemies
#Modify Card Effect
- SpiderwebReduces the value of towers with a value of [180] or less by 50.
> Reduces the value of towers with a value of [200] or less by 50.
- Corrosion
Reduces the value of towers with a value of [250] or less by 80.
> Reduces the value of towers with a value of [270] or less by 80.
# Skill damage is displayed in blue text.
[ 2021-02-17 01:28:17 CET ] [Original Post]
Small update
Increases the value of towers with a value of (60) or less by (80) / damage by 5 / attack speed by 2.
- after -
Increases the value of towers with a value of (80) or less by (50) / damage by 5 / attack speed by 2.
Increases the tower's damage by (30%).
- after -
Increases the tower's damage by (18).
#Fixed an issue where the game did not launch on MacOS
#Modify Magic Lamp Effect
- before -Increases the value of towers with a value of (60) or less by (80) / damage by 5 / attack speed by 2.
- after -
Increases the value of towers with a value of (80) or less by (50) / damage by 5 / attack speed by 2.
#Modify Power Overwhelming Effect
- before -Increases the tower's damage by (30%).
- after -
Increases the tower's damage by (18).
#Slightly increases the number of wave 2 ~9 enemy units in all stages
[ 2021-02-13 09:51:48 CET ] [Original Post]
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