





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update contains the following: DLSS updated to 2.3.1 which includes better visuals + new sharpening option. Added AMD FidelityFX Super Resolution (FSR). You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's. Unreal engine upgrade to 4.27.1 This includes: More general optimizations Ray Tracing optimisations More general stability Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC. Other fixes -You can now run the game in exclusive Fullscreen in DX12. -Final boss level visual fix when save/loading. -Fixed up inconsistent ray traced enemy shadows. -Fixed lifts being offset occasionally . -Volumetric fog more optimized, should give a decent frame boost. -Celestial claw lighting fixed, planets+suns now give off lights/shadows. -Fixed issue with portal location UI in gateway when loading a game. -Fixed many minor level issues. -Other minor misc fixes.
[ 6081 ]
[ 1481 ]
[ 2067 ]