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Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel.

The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI

Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells

Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
Source of Madness
Carry CastleDeveloper
Thunderful PublishingPublisher
2021-09-22Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (966 reviews)
Public Linux Depots:
  • Source of Madness Depot Linux [1.7 G]
Not Tagged as Available on Linux (Steam)
Linux Not in OS List
Balance and Monster Ninjas

Hello there!


So you might have seen the other news post about the beta branch, I did some more work on it and think it is ready to be released into the wild. [fingers crossed]

Hopefully these changes result in a bit more challenging but fair game.

[h3]
Changelog[/h3]
  • Reworked monster melee punching system.
  • Improved readability of torch platforms against the moon boss.
  • Balanced monster limb to monster main body damage propagation.
  • Lowered damage increase on further difficulties.
  • Lowered final boss hp on further difficulties.
  • Lowered laser beam fliers hp.
  • Reworked aoe damage abilities to do less damage to the monster main body.
  • Improved readability of monster spiderweb projectile.
  • Moon boss hp should end up behind the death screen now.
  • Lowered amount of spikes on the hedgehog monster.

Moon boss platformsGame Description Image


This is a balance patch but I also spent a bit of time reworking the melee system for monsters. I made them pretty weak at one point because they had a habit of lifting off like a rocket sometimes. The solution was to basically stop the monster in its track for one frame before it performs the next attack. This allowed me to boost up the attack velocity by a lot without breaking the game or monster.

So this should result in more intense monster fights.



Obligatory next game Linkhttps://store.steampowered.com/app/864170/Midnight_Horde/


Thank you for playing and let me know if you find broken things in the patch.
Cheers
Per

[ 2023-07-11 10:59:14 CET ] [Original Post]
GAMEBILLET

[ 6419 ]

8.39$ (16%)
24.87$ (17%)
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24.87$ (17%)
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24.87$ (17%)
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24.87$ (17%)
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25.99$ (48%)
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MacGamestore

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2.39$ (85%)

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