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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi there! Welcome to our first monthly developer update, known as the Board Update, to let you know how things are progressing on The Invisible Hand.
For the past few months we've been working on content production, blending market mechanics and narration with the help of our masterfully crafted master script by Will O'Neill and music composed by Felix Watson.
This is complex work as we're giving players a lot of freedom to act in opposition to the narrative, and want them to feel seen, while not going down too many narrative branches before our endings. We're achieving this by creating small branches that are quickly resolved and put back on track of the main branch, storing information about players' choices that affect the ending.
People can get angry if you don't do what you're told
In October, we worked on polish and bug fixes as development was slowed down due to health issues of our main developer, Ben. A round of playtest organized by one of our producers, Louis, brought a ton of good ideas. We decided to slow down the rhythm of the game a bit by making in-game days a bit longer. This is more work than it sounds like, as we had to rework timing for events in a lot of places. Weve been reluctant to do this in the past because we liked having players feel pressured by time, but it was getting in the way of understanding and enjoying mechanics for a lot of players, so we caved to the lobbying.
Thanks for tuning into this Board Report, we appreciate the ongoing confidence and support of our cherished shareholders, and we assure you that together, well make more money than you can imagine. See you next month!
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A little story beat we are working on...
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