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Yes its true! after all these years, Democracy has finally returned to steam! Democracy 4 is now in Early Access, and your people are eagerly awaiting (or dreading!) your leadership!
So far the game supports English-language only on PC (but more languages are coming soon), and we have the following coutrnies in need of governing:
The USA!
The UK!
France!
Germany!
Canada!
Democracy 4 already has steam achievements and steam workshop support, and a full modding guide is available.
If you have ever found yourself getting angry in online debates about what the government should do, now is your chance to prove conclusively that you could do a better job. Its actually way harder than it sounds, especially if you think you will be able to stick to your principles AND win re-election over multiple terms... What will people think when you legalize LSD? when you double alcohol tax? when you give the police machineguns? when you force everybody to sing the national anthem? Will they be happy you introduced Universal Basic Income?
Democracy 4 is $26.99 Go grab a copy and take control of the country :D
https://store.steampowered.com/app/1410710/Democracy_4/
Exciting times! Not only does today mark the first Presidential election debate in the US, its just a week away from the launch into early access of our political strategy game Democracy 4.
If you want to try your hand at implementing Universal Basic Income, or maybe you want to ban teaching evolution in schools, perhaps build a border wall, or legalize heroin, or go crazy with the money printer with some helicopter money or quantitative easing... these are all options available to you in Democracy 4.
Currently the game features the USA, UK, Germany and France, and we expect to add Canada before Early Access starts, with a list of other countries coming after that as we continue to work on the game in response to player feedback.
Here is the official trailer:
https://youtu.be/kuJGiYC4cyg
I also just added a new steam guide that explains how people can create mods for the game, which we support through steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2242250360
...and we will add a steam guide for basic gameplay soon too (although this is also built in to the game just by hitting F1...). I'm also doing developer videos on youtube every other week to go over whats been added to the game where you can see how it plays, and you will already find some youtube lets play videos of early builds of the game.
If you are thinking of getting the game (its $26.99 BTW), then please add to your wishlist now and help us get more visibility on the store :D
https://store.steampowered.com/app/1410710
Great news fellow citizens! The latest installment in the geeky-but-popular political strategy game 'Democracy' series is coming to steam very soon, in a US election year no less. Just imagine how calm and peaceful our forums will be :D
Its been 7, yes SEVEN years since the release of Democracy 3, and global politics has changed a lot. Democracy 4 takes the series into the modern age with new features like coalition governments, media reports, Quantitative Easing & Helicopter money, Fake news and Social Media. Here is the trailer:
https://youtu.be/kuJGiYC4cyg
Democracy 4 will be released soon on steam, so please check out the store page and add it to your wishlist to keep up to date with developments. We will be coming to early access, so will have plenty of opportunity to get feedback from players on how to best balance the game, and what cool new policies to add.
Before you start typing, YES, Universal Basic Income is a policy in the game :D And yes, we are modelling cryptocurrencies too :D
As well as updating what the game covers, D4 has a revamped user-interface using slick vector graphics to dynamically resize the main screen icons based on a number of factors, and allow for infinite modding potential. We also have a palletized color system so you can play in dark mode (and soon...colorblind modes).
Without a doubt D4 is the very best version of the game, and we are very excited to share it with steam players soon.
By the way, most of the features and policies from all the Democracy 3 expansions are rolled into Democracy 4 base game, so we have all the electioneering features, and policies from extremism (plus some new policies that go further, like border walls), social engineering and clones & drones.
Plus there are some new screens and visualisations that are completely new for this game, like the voter distribution screens and the disposable income breakdown.
Anyway... we are very excited about releasing this game, and if you are interested in playing, go ahead and bash that wishlist button :D
https://store.steampowered.com/app/1410710/Democracy_4/?beta=0
Hi there! We are releasing our second expansion to Production Line: Car Factory simulation on the 23rd October! This expansion is a cosmetic-only change to double (yes DOUBLE) the variety of car design styles in the game! You can now pick from 2 different looks for every car design in the base game (Sedan,SUV,Sports,Compact,Offroad,Pickup & Small van).
Mini trailer showing the new designs:
https://youtu.be/LkRcorWhNcc
Here is the store page so you can add the DLC to your wishlist :D
https://store.steampowered.com/app/1174730/Production_Line__Design_Variety_Pack/
Plus if you have not checked out the game for a while, please do as we have released a whole bunch of updates over the last few months that massively improve the playability, performance and stability of the game, mostly in response to player feedback, which has been excellent.
Oh and if you enjoy the game but have not got around to reviewing it, leaving a positive review is REALLY appreciated :D
Oh and if you bought the game way, way back when it first entered early access...you will not be aware that we already released one expansion for the game, which added both a supercar design and the silly doors on the cars of millionaires and billionaires, appropriately titled 'doors that go like this', which you will find here:
https://store.steampowered.com/app/1067630/Doors_that_go_like_this/
How can you run a sprawling car factory without gull wing doors? :D
BTW we keep this forum thread up to date to tell people what changes we make to the game, so you can see if an idea you have for the game is already being worked on:
https://steamcommunity.com/app/591370/discussions/0/1290690926863304299/
Thanks for all your support. production Line has over 100,000 happy steam players and that makes us very very proud (and pays for food for 3, yes THREE cats). :D
Hey guys, small patch with a couple of features to keep the game up-to-date and running in tip-top condition.
From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!
Mini patch. There seemed to be some issues with how the game tried to select the correct language the first time the game was run. This patch makes the game default to the language Steam is currently running in. You can still manually change the language in the in-game options like before, but hopefully this will make the game's first guess right most of the time. Any unforeseen issues, let me know! Tim
Exciting news! From today Big Pharma is now available in Simplified Chinese, opening up the game to millions of new people. I'd like to take this opportunity to welcome all the new players. If you run into any problems with the translation, please let me know via the Discussions page here: https://steamcommunity.com/app/344850/discussions/ EDIT: Or email me at support@twicecircled.com
Another mini patch. Turns out there was a strange resolution bug which has been in the game for quite some time. steamfacepalm Should be all fixed now! If anyone experiences any strange side-effects to do with screen resolutions please let me know via a new topic in the Discussion board. Thanks.
Another mini patch. Turns out there was a strange resolution bug which has been in the game for quite some time. ːsteamfacepalmː Should be all fixed now! If anyone experiences any strange side-effects to do with screen resolutions please let me know via a new topic in the Discussion board. Thanks.
Mini patch! In the last update I introduced a bug which made some mods incompatible. All fixed now. steamhappy
Mini patch! In the last update I introduced a bug which made some mods incompatible. All fixed now. ːsteamhappyː
Here's a little holiday gift! This update contains a number of small bug fixes and requests I've received over the last few months. There's nothing major but I thought this would be a nice time of year to say thank you to everybody who is playing the game and to demonstrate my commitment to keep it updated and running as smoothly as your ingeniously designed production lines! Enjoy! steamhappy
Here's a little holiday gift! This update contains a number of small bug fixes and requests I've received over the last few months. There's nothing major but I thought this would be a nice time of year to say thank you to everybody who is playing the game and to demonstrate my commitment to keep it updated and running as smoothly as your ingeniously designed production lines! Enjoy! ːsteamhappyː
Hey everyone, I've just released the latest patch for Big Pharma. There are no major new features but I've fixed a few bugs and added a couple of small things that get requested every now and again and were easy for me to add. Here's the changelog: ːsteamhappyː
Hey everyone, I've just released the latest patch for Big Pharma. There are no major new features but I've fixed a few bugs and added a couple of small things that get requested every now and again and were easy for me to add. Here's the changelog: steamhappy
Just pushed out v1.07.10. There were a couple of bugs introduced in the last patch which this one fixes.
Just pushed out v1.07.10. There were a couple of bugs introduced in the last patch which this one fixes.
Hey guys, Tim here with another patch for Big Pharma. This one contains some nice quality of life improvements for the UI and a series of bug fixes. The standout feature is the addition of socket labels to the factory floor. The labels that appear next to each socket depends on whether it is an import or export socket. For import sockets you'll see the cure name or booster and any catalysts that are present in the ingredient. This should hopefully make it much easier to see at a glance what raw ingredients you have to work with and whether there are any opportunities to split a line of ingredients between multiple products e.g. a booster between two half speed lines. For export sockets you'll see the name of the product, color-coded by the highest level of cure that is active in it. Green for level 1, blue for 2, purple for 3 and so on. Assuming you give your products memorable names, or use the standard names which give a pretty large hint, this should make it much easier to remember what products you are producing where in your factory. You can toggle these new socket labels on and off using the new buttons in the top right corner of the screen. One of them toggles the existing socket bubbles, the other toggles the labels. Hope you like the new feature. Below are all the other bits and bobs I've managed to get in.
Hey guys, Tim here with another patch for Big Pharma. This one contains some nice quality of life improvements for the UI and a series of bug fixes. The standout feature is the addition of socket labels to the factory floor. The labels that appear next to each socket depends on whether it is an import or export socket. For import sockets you'll see the cure name or booster and any catalysts that are present in the ingredient. This should hopefully make it much easier to see at a glance what raw ingredients you have to work with and whether there are any opportunities to split a line of ingredients between multiple products e.g. a booster between two half speed lines. For export sockets you'll see the name of the product, color-coded by the highest level of cure that is active in it. Green for level 1, blue for 2, purple for 3 and so on. Assuming you give your products memorable names, or use the standard names which give a pretty large hint, this should make it much easier to remember what products you are producing where in your factory. You can toggle these new socket labels on and off using the new buttons in the top right corner of the screen. One of them toggles the existing socket bubbles, the other toggles the labels. Hope you like the new feature. Below are all the other bits and bobs I've managed to get in.
Hey guys, quite a big patch this one with lots of little UI improvements and bug fixes. Nothing that's really game changing but all of it based on community requests/feedback.
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Hey all, just another small patch with a few more bug fixes. Details below.
Big Pharma v1.07.00 brings with it improved AI, balance improvements and all-round goody goodness. Note: In this update I have added borderless window mode to the Windows version. If you are curently using the "-popupwindow" launch command, you should remove it and switch to borderless window mode via the options panel in-game.
Quick patch fixing a bug I introduced in the last patch while improving the custom game generation algorithms.
Hey all, the latest patch is out for Big Pharma. The majority of the fixes affect the Marketing and Malpractice expansion only, but some of the bug fixes also affect the base game.
Hey all, Latest bug fixes:
Hey all, I've just set an update live with the following bug fixes:
Save 40% on Big Pharma during this week's Midweek Madness*!
What if you had it in your power to rid the world of disease, to improve the lives of millions, to ease suffering and cure the sick and earn a tidy profit?
*Offer ends Friday at 10AM Pacific Time
The official expansion for Big Pharma, Marketing and Malpractice is officially out. http://store.steampowered.com/app/458640 Since we announced it a month ago, I have been creating a series of video blogs taking a detailed look at some of the new features. To get an idea of whether you're interested in the expansion you can check them out below:
Hi all, I've done a number of updates to Big Pharma over the last week, the majority of which do not affect the base game, instead they are allowing the base game to interface properly with the Marketing and Malpractice expansion releasing early this week (Tuesday, 26th April). However, one of the tweaks I made to the shared code between the base game and expansion had a knock-on effect and caused a minor bug in the base game, therefore I thought I'd better post some proper patch notes to let you know what's going on. Patch notes:
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Hello all, Big Pharma v1.03.00 is now live, with it come a number cool new features included a new type of belt, improved UI and balance/bug fixes. ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː
Hey all, I've just published the latest Big Pharma video blog. In this one I continue my go at a Full Unlock scenario. I also talk about another update planned for the end of the month which will include a few new features. One of these is 'fixed belts' which I talk about during the video while demonstrating some of the use-cases (9:12) This should answer the discussion topic here: http://steamcommunity.com/app/344850/discussions/0/483366528899144214/ Enjoy! https://youtu.be/NXRweOQWQ1c
Hey all, v1.02.00 is now officially live on Steam. This patch mostly focussed on optimising the game so that it runs at a better framerate with very large factories. To coincide with the update I also recorded a new vlog where I take on a challenge from the Full Unlock. https://youtu.be/Z6bObHtDGbo I'm only just getting started in this video so I'm going to continue the game in another vlog next week. Full patch notes: - General CPU optimisation. - Stopped memory leak occurring when starting many separate games within a single session. - Rebalanced some challenges to make the master levels more attainable "Even mo' money", "Quick draw", "An end to the pill", "Money spinners", "Big bucks" and "Endless possibilities". - Made "Alleviating Alzheimer's" challenge a little harder. - Fixed sync issue with belt junctions between save and load. - Fixed issue when you send the same drug through a crossroad twice in a row. - Fixed graphical issue on renaming dialog on lower resolutions. - Raw costs added up correctly in multimixer. - Stopped game resuming after product patent message is brought up manually. - Fixed graphical issues with various patent dialogs at some resolutions. - Increased diversification leaning of AIs at lower difficulties so they do not flood the markets so much.
v1.01.00 of Big Pharma brings with it the following changes: New features - Autosave added, change the frequency from the options menu. - Added 'Leave Game' confirmation dialog from in-game menu. - Added x5 game speed. Press fast forward button/hotkey a second time to activate. - Added option to disable animated tab transitions - 3440 x 1440 added to resolution options - Exposed paint cost so it can now be modded Bug fixes - Fixed various bugs on Linux version to do with locale settings - Fixed AI issue with zero-cost plots in custom games - Fixed it so increased research speed in custom games works correctly - Added option to disable dynamic cursor. This should stop issues when running fullscreen on one of two monitors Note on mods Saves are now 'mod-safe' in that they can only be loaded if the same mod is running as when it was created. This is to avoid crashes as the depth of mods increase and more drastic changes are made. I hope you enjoy the changes.
Hey all, I posted a new video blog which talks about how to add new cures into the game via modding. You can find the video here: https://youtu.be/vInLjEFaI68 I also just want to take this opportunity to say I'm busy working on a patch for the game which should solve a few little bugs add a few new cool quality-of-life features to improve your experience. Look out for another announcement when the patch goes live in around a week's time. I hope you're enjoying the game, Tim (the dev)
Big Pharma is Now Available on Steam and is 20% off!*
What if you had it in your power to rid the world of disease, to improve the lives of millions, to ease suffering and cure the sick and earn a tidy profit? As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good?
*Offer ends September 3 at 10AM Pacific Time
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