A modified version of the classic puzzle game, but with a twist. Randomly generated polyominoes of varying shapes and sizes fall from the top of the screen. It is YOUR job to put them together!



More Possibilities!

Hundreds of Different Pieces!

play How You Want to!

Version 1.1.0 Changelog
Added a CUSTOM mode In CUSTOM mode, the rules are the same as MULTRIS mode except that the player can select the maximum possible size for a piece.
Pieces now rotate around a center point rather than always being re-drawn from the top left when rotating This allows T-Spins to now be possible
Pieces will now push themselves off of walls (wall kicks) if a rotation would otherwise place them into a wall or existing piece. This can be leverage to place pieces into holes that would otherwise be impossible without wall kicks.
WALL sprites and BLOCK sprites have both been updated to look much better
Scores above 999999 are now properly supported Fixed a bug in which the piece generation algorithm was running in the background constantly during gameplay. Fixed bug with textures disappearing after resizing window on Windows.
There are no longer any static arrays in the code that have a dynamic size calculated at runtime. Switched to using the SDL memory allocation functions.
New Features
Gameplay Changes
Visual Changes
Bug Fixes
Technical Changes
[ 2024-01-01 20:46:49 CET ] [Original Post]
Minimum Setup
- OS: Any version of Linux with GNU libc and kernel version 2.6 or newer
- Processor: One that existsMemory: 50 MB RAM
- Memory: 50 MB RAM
- Graphics: Honestly probably don't need any
- Storage: 3 MB available space
Recommended Setup
- OS: Any version of Linux with GNU libc and kernel version 2.6 or newer
- Processor: One that existsMemory: 50 MB RAM
- Graphics: Honestly probably don't need any
- Storage: 3 MB available space
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