





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Just one more day until the EA release! I've been hard at work balancing the game (still more to do, but getting closer!), fixing bugs, and applying polish. You'll continue to hear a lot more from me (Tim, the dev) on here, Discord, and Twitter. But for now, I've got to get back to work for the big release tomorrow! 0.22.0 - Add lots of card art UI Improvements - More refinements to attack card tooltips - reduce delay on card hover by half Cards - Fix Machine Gun Nest & Flak Cannons - Fix issues with "Look The Other Way" card, change card effect and fix description Bug Squashing - Fixed some issues with stat/status tooltips - Fixed toxic gas is showing the smoked tooltip 0.23.0 - Wire up initial EA achievements to Steam Game Balance - Lower requirements for unlocking most of the cards in game - Burning status reduces repairs by 50% instead of 100% - Increase initial Base Repairs to 25 - Rework Utter Carnage card (too underpowered compared to Primal Instincts as game progresses) Bug Squashing - Revert change where Merc Killer rewards were granted after the fight, now they are granted at beginning of encounter again - Fix some bugs regarding base repairs - Fix some SFX issues with base attackers/defenders
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