





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
hey liths! First patch is live. Thanks for testing!
added:
- when you rain biome seeds on units - their subspecies will get the adaptation trait for that biome automatically, so they can settle there
- meta tooltip now shows when hovering over nameplates!
- can open meta window by clicking on nameplates
- new map zones button toggle. Now you can turn on/off meta names and zones separately
- new world law to toggle magic rites
changes:
- death from old age won't happen for all at the start of a year. Instead, it's more organically spread out
- bowling boulder refactored to work the same way at any game speed
- comma in minefield achievement description
- angle, demon, etc. towers will now spawn adult units
- plague from rats won't start if natural disasters are off
- changed plague start requirement from 10 rats nearby to 20
- traits locked under achievements can now be removed from creatures even if not unlocked
- adjusted plot editor buttons' look
- some plot order in plot menu
- plots that are not possible to start will be greyed out
- adjusted when you can force some of the plots
- metas of characters will stay after evolution event
- king won't be removed after evolution event, when he evolves
- when a unit transforms into zombie, skeleton, evolves, etc. they will keep genealogy, parents, lovers, best friends, loot, money, level, etc. now
- adjusted rating values used for equipment switching after kills
- fewer small celestial trees will spawn
- increased amount of progress needed for plots to finish
- removed sand adaptation trait
fixes:
- typo "when when"
- antimatter bomb damages tiles with Gaia's Covenant world law
- clone wars signal checks not-alive units
- equipment unlocking by drag and drop
- loading background game load resize glitch
- earthquake event damages tiles with Gaia's Covenant world law enabled
- "storm of a hundred twisters" achievement unable to be received
- scroll to trait group not scrolled fully
- minefield achievement checked for 100 years instead of 1000
- GMO subspecies trait added to all subspecies on spawn
- favorite icon bugged when unit is on a boat/inside house
- incorrect amount of traits to unlock achievement
- unlocking any fire elemental except humanoid doesn't unlock their spawn button
- just-unlocked genes aren't able to be drag and dropped
- trait and equipment rain shows non-unlocked items
- stats from traits sometimes didn't activate after loading the game due to cache issue
- connections in gene pool having different colors after loading saves
- ascension plot didn't work usually for civ units
- fixed ascension plot not evolving other clan members, only the plotter
- crash when baby tries to write a book but doesn't know a language?
- glitches with "talking" sounds on higher speeds
- cities built over monoliths
- cities built over big celestial trees
- some species like insects having lifespan more than defined in genes
- trait rain editor scroll to section not working
- tornado damages tiles with Gaia's covenant law
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