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The next update will introduce Religions, another new meta-object that you can observe, influence and modify!
Much like Cultures and Languages, Religionswill spread through conversations, books, and a few... other unusual means
Most species can develop their own religion- if they have the Advanced Hippocampus trait (a subspecies trait).
But faith isnt just about belief - it grants real power. Religions provide followers with passive traits, spells, and mystical rites (as new plots)
Depending on the species and biome where a religion emerges, some can unlock devastating magic for their followers. Imagine a mighty king calling down meteor showers upon his enemies. All because he dared to read an ancient demon book and reading is power
But great power always comes at a cost
Some rituals can bring disaster to the world itself
Usually, only those of divine blood - the rulers and chosen few - are allowed to use such magic.
And if you want to teach a king and his heirs a lesson, you can always take back the power that was yours to begin with
Religions arent the only way magic manifests in the world. Some species are born magical by their very nature - and you can influence that too.
Ever wanted to create a GMO turtle species that can control wind, summon fire, multiply like rabbits, and live for thousands of years? No? Well, you will be able to
Bonus sneak peeks:
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Previous posts: https://steamcommunity.com/games/1206560/announcements/detail/4453592738017838143
https://steamcommunity.com/games/1206560/announcements/detail/4545912358019453883
believe, u
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