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Rocklands Biome
In this update, we're introducing species and subspecies as one of the new mechanics.
Whenever a new creature is created, it will be assigned to a subspecies.
Like other meta objects (such as cultures, kingdoms, wars), these can be viewed on the minimap. And you will be able to access their information and customize them.
Subspecies will level up as more units of that subspecies are born. With each level-up, they will acquire genetic-body-related traits based on their population. These traits will have a high chance of being passed on to new offspring.
Additionally, the likelihood of traits being influenced by biome-specific food will increase.
As a result, biomes could play a significant role in the simulation of evolution of your species in the world.
The general UI design has also been refined, though it's still a work in progress.
New subspecies window:
Most windows will now feature newly added tabs. One of the major additions is graphs!
More details on these will be shared later.
More big news is on the way!
Illustrations that created for coming update:
[Download a higher resolution version here]
[Download a higher resolution version here]
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