





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- changes: returned madness to be editable in the trait editor - changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats. - fixed: on iOS/Android, the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed) - fixed: madness was a bit broken, and sometimes mad units didn't attack anyone - fixed: attack cooldowns worked incorrectly when zoomed out - fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light - fixed: ice/flame towers could be ignored by other units after save reload - fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
[ 6081 ]
[ 1502 ]
[ 2068 ]