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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello, hope everyone is doing alright!
Im happy to announce a new update for A Fishy RPG and the official release of the game coming within the next few hours. Since the beginning of development, many things have changed, and the game has gradually shifted more towards story development rather than pure fishing mechanics.
Doing a quick summary, from the first version of A Fishy RPG to the current one, the main changes were the following:
A greater focus on the development of the games story, with the introduction of two alternative endings, one being the true ending, and less on fishing itself. Likewise, a stronger focus on faster and more objective gameplay;
Fishing has, in this sense, become more of a tool to upgrade your characters. However, I kept the original idea of the Legendary Fish, with the introduction of Steam Achievements for each of the 16 fish, which can only be caught by exploring all the caves in the game;
Regarding the characters, a key point was the introduction of different abilities for each of the four available ones: higher attack, higher defense, speed, etc.;
Finally, more specific and design-related changes, such as improved sprites (especially for the surface level), addition of sound effects, bomb explosion particles, etc.
Regarding the latest version that was just released, here are the main changes:
Fixed when leaving the first ending and returning to the menu, it was still triggering that first ending;
Fixed Satans first line not appearing in the final level;
Fixed true ending text was not appearing;
Now the book of legendary fish (which appears when clicking the book) shows all the fish, regardless of whether youve caught them or not. You can track if youve caught the legendary fish through Steam Achievements;
Regarding the save system: as discussed in the last update/post, the idea to remove the save function was born from the intention to encourage unique playthroughs (meaning to finish the game in one sitting), which now can be completed in less than an hour, both endings included. However, the FISHING ROD and GUN upgrades remain even if you die, allowing for new, faster and easier unique sessions. I hope this works well and that you enjoy it;
Added particles when the bomb explodes;
Rebalanced stats/characters and made leveling up easier;
Fixed the Steam Achievements that were not working since the last update. My sincere apologies for the delay.
The price of A Fishy RPG remains the same, that is, $0.99. I am also announcing that A Fishy RPG will participate in the Steam Fishing Fest. Thats it for now. I hope you enjoy the final result, have fun, and manage to finish A Fishy RPG in the best way possible. As always, thanks for the support!
LGV
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