





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
So, the story of Forlan has come to an end. The king is dead long live the king. For some players, this is sad, but for us, its more of a relief. Doing the same thing for many years is extremely exhausting. We crave new experiences, new locations, new stories. The release of the final update obviously brought nothing new. Since I wasnt expecting anything, I wasnt disappointed either. Weve entertained you, brought the project to a decent conclusion, and now we can put a bold period on it. Anything left unresolved, feel free to imagine the rest yourselves. How the upcoming conflict between the mages and the Pure Ones will end, whether Foran will meet his Ilga, and what the outcome of that meeting will be. Now, lets turn to the presentation of the new project. This is the story of a girl, or rather, a young woman named Emmaher twists and turns, her problems, her relationships, and her career. Why such a change? When the problems began, it became clear that episodes based on VC were no longer needed by players. As many will remember, the decision was made to freeze the project. Novel Games would have ceased to exist, but a new developer with a new game would have emerged. Why was this particular setting chosen? Different options were considered. In general, everyone knows that nearly all the money is in family games. Any, even the weakest game, will make a lot more money than most games without it. Are there exceptions? Yes, there are. But the exception only confirms the rule. So why not choose it as well? When I started my journey of being a game developer, I was first hired as a screenwriter for another developer. I was writing a family game, a mother-son relationship. At the time, I thought money was tight. Now I look at things a little differently... however, I would do it. But nobody on the team wants to do it. Could I have gone ahead without asking the others? Sure, but its not something that resonates with me either. Teenage themes, for writers in their 40s... were too old for that and have long forgotten what the problems of puberty are like. Let's leave that subject to those who truly understand it. A daughter and father relationship is a taboo for me. I dont want to get my hands dirty with that, no matter the money. Brother and sister? Well, that's possible in this project, too. Again, not teenagers. So, the game is about a woman. Now, many will say they wont play a game with a female protagonist. We understand and were not forcing it on anyone. I love you all, but Im not going to redo over 1,000 renders that are already finished just because of that. Let me repeat, the project was chosen for the new developer we would have become, and with the new developer, this setting would have posed far fewer problems. Now were approaching the most delicate topic: gameplay and story. Im working on a rather complex parameter system that can influence the heroine. Im not sure if it will work, but Im going to try. Let me clarify: the complexity isnt for the player, but for the developer. There will be two modes: Game Mode and Story Mode. In Story Mode, well turn off all checks, so you can just watch the images, and all scenes will unlock regardless of the heroine's development. Weve heard your feedback, no problem. In Game Mode, youll have to balance things. Whats my goal here? The main issue with games featuring female protagonists is that the woman often turns into a complete slut way too quickly, which makes her uninteresting. But at the same time, we cant avoid including that kind of content altogether. Heres how I hope to tackle this issue: 1.A well-developed home for the heroine, with plenty of scenes featuring her husband. One of the biggest problems in such games is that youre often not given a real choice. You dont want to explore other options because the husband is a dumb impotent with a small dick. Thats not the case here. While their relationship is somewhat strained by routine, they love each other, and the husband is decent looking as well (though it's hard for me to judge men). Their sex life is good. The challenge is that well be putting them in situations that create problems and temptations. Will it work? Well see, but I believe an alternative is necessary. 2.Ill try to build and balance a system to prevent the heroines rapid moral decline. First, theres no need for it to happen quickly. Second, potential love interests will be normal people. Not every rival will accept a completely fallen heroine. Yes, there will be some casual encounters, but for that, the heroine will first need to significantly lower her moral standards (this wont apply to Story Modethere you can do whatever you want). Again, Ill try to balance the system. It sounds complicated, and in reality, its even more so, but Im eager to try. As a rough reference, Im looking at some old QSP games. That doesnt mean youll have to manually go to the bathroom or do other tedious tasks. No, Im referring to a few games where gradual corruption was implemented quite well. Plus, corruption can happen with her husband, too. For example, they might post their home videos or have sex in public places. So, the plans are ambitious, and I dont know how it will turn out, but Im really excited to give it a shot.
[ 6081 ]
[ 1481 ]
[ 2067 ]