Key features:
- Unique gameplay focused around protecting the chest.
- Super-fluid movement system with double jumps, strafing, rocket jumping and shotgun flying.
- Three attack types – rapid-fire, cluster shot, firebombs.
- Additional special abilities to unlock by surviving long enough.
- A leaderboard that allows you to compete with other players around the world.
- Custom game engine with a 90s-games-style rasterized look with unfiltered textures and jagged animations.
- Handcrafted graphics and sounds.
[i]Hey Monsters, Giorgio from Feardemic here.
First and foremost: [u]Feardemic now has a Discord server![/u] Just press the Discord logo to join!
On our Discord you'll be able to get in touch with the dev of Cathedral 3-D, as well as occasionally meet those of other Feardemic productions such as DARQ or One Shell Straight to Hell . And, of course, get first hand news and updates on all of our games.
Since we are just getting started with it, the server is quite basic and we don't have a dedicated community manager for it yet, but we want to keep expanding its scope and functionalities, and eventually reward the most active and long-standing users, so don't wait to jump in!
And now, here's the changelog for patch 1.2.[/i]
CHANGELOG
[u][IMPROVEMENTS][/u]
- Beating your previous record will now prompt a "New high score" text
- Players can now press 'ESC' at the launch to skip to the menu view before the animation completes
- Added an accessibility option to disable fixed mouse cursor
- Faster loading times and improved general game performances
[u][BUG FIXES][/u]
- Enemies no longer get stuck into things
- Projectiles are no longer glitching during replays
- Rocket jumping with fire bombs now works correctly
- Corpses on fire are now correctly displayed during replays
- Sky colours changes are now correctly displayed during replays
- Angels and their projectiles are now correctly displayed during replays
- Players are no longer occasionally respawning when falling out of the map
- Enemies are now correctly dealing damage at the end of the attack animations
- Fixed an issue that made possible unlocking certain achievements without meeting their conditions
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