
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!- 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
- 8 subclasses which let successful heroes further specialize their abilities.
- 13 unique lategame abilities that grant special power at the end of a game.
- Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!- 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
- Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
- Over 100 equipment items, including powerful wands, rings, weapons, and armor.
- Over 150 regular items to find and craft, each with their own uses.
[u](For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) [/u]\n\nHey Rat Punchers, Happy New Year!\n\nAs always, I like to write a blog post at the start of the year to recap, summarize my current plans for Shattered, and share what my main priorities are for the coming year. This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2026 and beyond!\n\nI\'ve written one of these posts every year since 2019, you can take a look at the previous ones here: 2025 , 2024 , 2023 , 2022 , 2021 , 2020 , 2019 .\n\n
2025 in Review
\n[hr][/hr]\n
\n\nI released 4 updates and one big patch in 2025, which covered 2/6 of last year\'s items, started on one more, and covered about 1.5 major updates worth of things that that weren\'t on the 2025 list:\n\n- \n
- v3.0 released in February, with Shattered\'s second new hero: The Cleric!\n
- v3.1 released in June, reworking the Warrior plus making various smaller improvements.\n
- v3.2 released in August, overhauling thrown weapons to work based on \'sets\'.\n
- v3.2.4 released in September, modernizing how Shattered displays on phones.\n
- v3.3 released in November, with a WIP tester area for the new quest and smaller additions.\n





Plans for 2026
\n[hr][/hr]\nHere are the major pieces of content I\'m considering for Shattered Pixel Dungeon in 2026, sorted roughly based on the order of priority. Just like with previous years it\'s unlikely that I\'ll manage all of this in 2026, and new things may also pop up and shift priorities around a bit.\n\n[table equalcells=1 noborder=1]\nCity Quest

New Items

Hero Lore

Better Armor Variety

More Subclasses & Talents (pt.1)

What About New Pixel Art?
\n[hr][/hr]\nI want to make progress on better in-game pixel art this year as well! I\'m not going to put it down as a 2026 goal though, as progress isn\'t just determined by me. This is something I initially gave a big teaser on about a year and a half ago , so I want to explain what\'s caused the slowdown.\n\nBack in mid 2024 I was expecting that progress on new art would continue at a steady pace and it could start appearing in updates in 2025. Unfortunately for various reasons both of the artists I was working with are no longer able to dedicate time to the project. Combine that with me dragging my feet on looking for new artists, and suddenly a bunch of time has passed with little progress.\n\nThere was some new WIP art created in late 2025/early 2025 though, which you can see below. I\'ve also got a promising lead for a new artist who should be able to start work in the coming month, and if that doesn\'t work out I plan to actively seek out new artists ASAP. While I can\'t make any guarantees, if you\'re a pixel artist and would like to express interest in doing commission work on Shattered Pixel Dungeon feel free to reach out. One way or another I really hope that improved pixel art can start to appear in the game in 2026!\n\n[table noborder=1 equalcells=0]\n

Longer Term Plans
\n[hr][/hr]\nAnd here are other major pieces of content I\'d like to add to Shattered that I\'m definitely not going to have time for in 2026. Think of these as possible longer term ideas or \'stretch goals\'. The earlier an item is on this list the more clearly defined my idea is for it, and the more likely I am to do it in future years.\n\n[table equalcells=1 noborder=1]\nHalls Quest

3rd Caves Quest and Better Shops

Endless Mode

More Dungeon Variety

Something New?

Minimum Setup
- OS: TBDGraphics: OpenGL 2.0+ compatible GPU
- Graphics: OpenGL 2.0+ compatible GPU
Recommended Setup
- OS: TBD
- Processor: dual core processor
- Graphics: OpenGL 2.0+ compatible GPU
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