Hey Dungeoneers!
..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update.
Changes
[hr][/hr]
Weapon Ability Buffs
[expand type=details]
Overall success rates are up across the board for the Duelist and weapon abilities, but I'm giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0:
- Harvest bleeding increased by ~30%
- Harvest now deals regular damage to bleed-immune foes
- Spin damage boost up to 8+lvl from 6+lvl
- Runic Slash base enchant boost up to 300% from 200%
I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4:
- Duelist now gains another weapon charge every 3 levels, down from 4
- Max possible charges unchanged, but they are now reached at level 19, down from 25
I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now.
[/expand]
Misc. Changes
[expand type=details]
- Buffed the bonus damage on the Warrior's new
Provoked Anger talent. Now grants 2 or 3 damage, up from 1-2 or 2.
- Cursed wands can no longer turn important NPCs into sheep
- Spectral necromancers now only kill wraiths they are aligned with when they die
- Dwarf King now only clears minions that are still allied with him when transitioning phases.
[/expand]
Bugfixes
[expand type=details]
Fixed the following bugs:
Caused by v2.4.0:
- Wondrous Resin not triggering when using wild magic
- Lingering magic duration stacking instead of resetting when re-triggered
- Various rare actor order issues caused by dagger blink ability
- Alchemy UI disabling cancel button when it shouldn't in specific cases
Existed Prior to v2.4.0:
- Various minor visual and textual errors
[/expand]
[ 2024-06-05 16:22:58 CET ] [ Original post ]