Hey Dungeoneers!
Here's a first patch for v2.4, mostly focused on fixing up bugs and some early balance tweaks.
Changes
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Trinket Balance Changes
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I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed.
- Mossy Clump upgrade cost increased
Ebony Mimics (from Mimic Tooth) adjusted to be more rewarding:
- Stats reduced by ~20%, now a little weaker than golden mimics
- Surprise attack damage unchanged (still really hurts!)
- Now contain two random item drops, in addition to normal golden mimic loot
- Trap Mechanism upgrade cost reduced
- Dimensional Sundial upgrade cost reduced
- Thirteen Leaf Clover upgrade cost reduced
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Misc. Changes
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- Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons
- Added dev commentary for v1.3.0
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Bugfixes
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Fixed the following bugs:
Caused by v2.4.0:
- Saves from before v2.4 sometimes generating trinkets in the dungeon
- Errors when DM-300 took massive amounts of damage
- Duelist harvest ability being reduced by damage reduction effects twice
Existed Prior to v2.4.0:
- Various minor visual bugs and typos
- Swiftness glyph not working near neutral characters
- Specific cases where damaging immune enemies would count towards regen time during boss fights
- Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+
- Fixed view distance becoming 0 during final boss in specific cases
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[ 2024-05-23 15:38:04 CET ] [ Original post ]