- Weekly leaderboards
- Music
- Equipped with socks

I ended up realizing the sequeland I promise the sequel to this game is innovative in movement and ends up working with more original ideasbut development has been suspended because I had to sell my PC.
So what? Here's how I see it. I need to find work before I can begin development again.
So this post is to tell you I am looking for a job in the US. In the case that you are in a position to offer me a tech job, email planetrenox@protonmail.com and I will show you my resume.
8/16/23
-Fixed unreachable achievement bug
-Minor engine version update
-Updated Playground AKM skin model (by BlueBunnex)
-Knife unlocked on Street at the same time as the 5k achievement.
-Fixed missing collisions.
. tessu
A flock of birds have migrated to the playground from a nearby city and they are ravaging the bunny population ATRI_caution
[General]
Performance improvements (Unity 2020 -> 2021)
User interface changes
[Playground]
Full implementation of weapon functionality
Bird migration from a nearby city
Air traffic & collisions
Various bug fixes
If you'd like more content
https://www.youtube.com/@planetrenox
New EXPERIMENTAL playground.
3 new Items to hold such as a knife (no audio).
Slight changes made to the movement on the playground.
Interesting new bugs.
Temporary removal of the time leaderboard because part of the codebase was lost.
Originally I had internally decided to never update the game again & instead work on something new. Meanwhile, i saw some people continue to make comments asking for an update. Your feedback matters and it will decide whether or not more improvements will follow. This update is not polished at all. There is currently no objective on the playground. But the new mechanics & weapons could be in the future merged with a new game title.
If you've read this far, then you should subscribe to the youtube channel. This is important. koimusu1
https://youtu.be/IZn2ogEIDVM.
City Zoomer has been out for 4 months now.
I never truly expected the game to reach 40 positive reviews during the 2 months it took to complete.
I'm pretty sure on the day of release I was convinced the game will be buried in Steam.
But it exceeded my expectations.
Since the base movement was derived from another open source project as well, I think it will be appropriate to release the entire Unity project on Github with public domain permissions.
Leave a comment & I will take the effort to upload it.
Infinite points issue & false bans fix.
This update contains possible performance improvements + UI + new console commands.
The rooftop game-mode has been temporarily scrapped. In the meantime consider emailing cityzoomer@protonmail.com if you are interested in making community maps.
New Console Commands:
god 0
rawinput 0
airaccel 22
jumpforce 6.5
velocitycap 55
gravity 20
~Tilde to open the console
Jump & Drag can be rebinded
19 new songs by artificial.music (F1 to skip songs)
Multiplayer now supports more than 2 players, up to 64.
This is untested, so please report if it works.
New Rooftop gamemode is playable, but still in early development.
koimusu1
Autohop can now be optionally disabled.
Further improved cars getting stuck.
New gamemode is planned for when the store page reaches 10 user reviews! koimusu1
-Autohop
-
10
RELEASE NOTES
City Zoomer is now released. If you come across any crashes or major issues, please leave a comment.
Thank you
There will be more feature updates if people enjoy the base game!
MULTIPLAYER
Fixed some major issues with the 2 player co-op.
Invites can now be accepted inside the map or in the menu and the private lobby will stay alive.
GENERAL
Two player online co-op support has been added.
Option for autostrafe to be enabled.
[u]Playtester keys for early readers:[/u]
MR0Q3-7M2DW-8A97X
TWAWK-NT807-RYJCF
HRFGY-5M8N8-3T4LH
LIZCY-4KXQ3-AZH6Z
08TEK-BZL78-YDVC5
VKEPQ-B4MZ7-ICXHV
83A5P-CGPBI-KHM2N
4XYFA-AALIH-6Q4KE
PHQX8-RCC5Y-CAVX5
C43I0-K25ZQ-NQMIE
FIX
Fixed issue with 5K Time Leaderboard not resetting automatically.
Fixed issue with not dying when you should.
EXPERIMENTAL
Added death camera.
P2P MULTIPLAYER
Added disabled menu option for invites.
If you'd like to contribute to translating CZ to your language, you can do so with a github account.
https://github.com/PlanetRenox/CityZoomer/blob/main/LocalesCZ.cs
GENERAL
Buildings facing the starting area now have collisions.
E to drag only works at close range, however RightMouse to drag works at a distance.
Hide UI toggle now saves between deaths & also hides the waypoint arrow.
EXPERIMENTAL
You can drag all cars.
GENERAL
Introduction of environmental events with progress.
LEADERBOARD
First leaderboard reset.
Week number now reads -2. This number will iterate each Monday starting today.
Added time leaderboard for 5K distance.
Every once in a while, standings of previous weeks will be uploaded to cz.bit.
[u]Playtester keys for early readers:[/u]
2AF7X-EDX3F-4XRJP
RMZJ3-K49KD-7LQC5
L3Q5L-IMZQP-5WWR0
EQJRD-GI53M-DNQND
3N7E4-N43TL-CLT5R
LOCALE
Added interface support for (TY @Egy_JP), , and .
GENERAL
Subtle downwards aim-punch on rough landing.
Options for autohop & autostrafe (currently non-interactive).
LEADERBOARD
You can now interact with the in-game leaderboard by pressing e.
Added new page for Time.
GENERAL
Waypoint trigger is now taller.
Slight rng in pathing
Cities no longer completely floating
Onscreen arrow improvements.
[u]Playtesters[/u]
b.
DeSinc
Coremaster
hu
GENERAL
Added way-point system.
Added sidewalk collisions.
Slightly reduced car clutter.
Some performance improvements.
FOR MOTION SICKNESS
Default FOV increased to 115.
Added slight mouse smoothing.
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 64-bit Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: NVIDIA 310. AMD 12.11). OpenGL 2.1
- Storage: 1 GB available space
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