





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The September update is here with lots of bug fixes and enhancements to the scripting API: Scripting Add `PlayerProxy.setSelectedObjects` Add `TurnSystem.setCurrentTurn`, `TurnSystem.setCurrentPhase`, and `TurnSystem.setCurrentRound` Add `TurnSystem.onTurnChanged` Add `ProgressBar.setBarColor` and `ProgressBar.getBarColor` Add `Panel.getNumChildren` and `Panel.getAllChildren` Add `WidgetSwitcher.getNumChildren` and `WidgetSwitcher.getAllChildren` Add `Button.setJustification` and `Button.getJustification` Add `ImageWidget.getImageURL` Add `GameWorld.getAllTags` Add `Package.allow` Add `restrictTags` parameter to `SnapPoint.getSnappedObject` Fixes Tinting did not work for textured or two-sided translucent objects When switching a switcher object in a zone, it was moved to above the zone When first adding a table to a package, starting a preview with an empty table did not show the package until returning to the main menu Cards with Hidden Type "Card Back" did not cast a shadow while held face down Peeking cards kept the card obscured in VR or when a scripted UI was attached to the card For hexagonal card, setting "Emissive Front" to true created a ghost of the front texture on the back of the card Emissive maps had no effect for translucent models Resetting held objects in measure move mode still added a measurement message to the chat Removing a description from an object still showed the description in the tooltip of the object Trying to use "Store in Library" on a new install without ever opening the object library resulted in an error message Double clicking on the folder selection when moving an object to a different folder in the editor produced unexpected results When creating a new object in an object script and immediately calling setScript, the script on the new object was executed twice when reloading scripts Spotlight angles and intensity were not always read correctly from saved template files Fix a rare crash that could occur when using `GameWorld.addScreenUI` When using multiple normals in a `ScriptDrawingLine`, results could be incorrect `CheckBox` text could spill over its allotted space Don't allow using the game directory as package location if it isn't writable (could happen for Windows Store users) --- These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE. Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
[ 6081 ]
[ 1481 ]
[ 2067 ]