





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
How real people become characters in the game.
After the trailer was released, many asked - whose voice is heard in the video? Today I will introduce you to the main voice actress of my game.
[previewyoutube=3WCm7r2bcuI;full][/previewyoutube]
Nastya is my teacher in vocals, which I started studying from the beginning of the year. The project, by the way, was in deep freeze by that time. All my strength was spent on the main work with the publisher and on the fight with myself and the leaking roof. But you never know who, where and when will inspire you to great achievements. After just a couple of classes, the image of a new heroine was born in my head. The image of an unattainable star, mysterious and shining.
Contrast is one of the main tools of storytelling. I decided that the game needed a ray of light among all the hopelessness that I had created in my depressive mind. And I made music and my passion for it the main theme of the game. With her voice, the new heroine Victoria closes the rifts to other layers of the world. Music saves you from the oppressive reality and horrors around you. A separate game mechanic for keeping characters sane will be based on this.
The trailer is just the beginning. Nastya's voice will sound as you play as Masha (yes, she doesn't voice herself, because the new character says too little). Will be cool! I already have candidates for the other main roles, but more on that later.
Lately Ive been busy adding gameplay scenes to the game and clarifying my understanding of what kind of game Im making and what mechanics I want to implement.
[previewyoutube=UUgRa0G3R1w;full][/previewyoutube]
Because I want to make my story as interactive as possible, I chose a few core mechanics that are also ways to get through certain situations.
Point&click: collecting and using objects, puzzles.
Action scenes: fighting monsters with the help of superpowers, quicktime scenes.
Stealth: you dont have to go ahead, but bypass the danger. Distract opponents and take advantage of the environment.
Choice of events: in dialogues, in tactics of fighting monsters, in action scenes.
Im already beginning to better understand what kind of game this Almost my floor: duality will be. There will be quite a lot of mechanics, you can fight monsters, fight them, run away, be smart and avoid dangerous situations. The main thing is I want to tell a story. the story of heroes who find themselves surrounded by fear at the worst moment of their lives. How will they cope? Depends on the player's decisions. Maybe they won't cope at all.
The heroes have superpowers that contribute to the choice of a certain passage option. But they are not obliged to do so.
All images are based on the author's real fears and nightmares. Even the initial idea of the elevator taking you somewhere to an impossible floor number is one of my frequent nightmares.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
Come join us for a broadcast Almost My Floor in celebration of The Storyteller's Festival 2024, our annual Steam celebration of narrative games!
I want to remind you that the levels are being developed, albeit at a very slow pace and in fragments. Currently, the focus is on writing the text and reading literature on its creation. However, new art does occasionally emerge.
Feel free to add it to your wishlist if you haven't already (and it's highly recommended). This adds a lot of motivation for me as a developer.
We continue to work on developing the sequel to the game Almost My Floor. We have prepared a new screenshot from the game for you. I also wish everyone to enjoy crepes just as deliciously!
Good news everyone! While we are developing the sequel to the game Almost My Floor, we have noticed that there is an overwhelming amount of comics. And you know what? We have decided, why don't we make a comic based on the game! We plan to make a prologue for Almost My Floor: Duality and release the comic book as an dlc to it in an electronic format.
We continue to work on developing the sequel to the game Almost My Floor. Currently, we are mainly drawing a lot of comics and developing the plot. Of course, we won't spoil the script for you =) So, instead, we will share excerpts from the comics.
We continue to work on the development of the sequel to the game Almost My Floor. It's been a while since we last shared anything, so we decided to show you a couple of sketches for comics.
Adam looks even better in the second part, he got younger.
I'm not feel so good.
The starting location in Almost My Floor: Duality will be a subway. Labyrinths of underground crossings, endless railway carriages, chase, monsters and many ways to run away or die.
In this place the story will begin, first plot hooks and twists start to overwhelm a main character. The game demo will take its lead from there and consist of 3 locations.
Last subway train to the farthest station, was drawn from nature.
This time there will be more elements of visual novels with backgrounds and dialogues. But there also will be interactive with it and backgrounds will have animated parts. It will be possible to take a look at some items and guess which way to run in action scenes.
Hey everyone! There will be many comics in the game and some of them will be repeated, but show different time of day. We want to share some example with you
Hey everyone! Today we want to share charater drawing process for dialogs. Happy viewing everyone! [previewyoutube=bt5HfXx0-NE;full][/previewyoutube]
Hey everyone! Right now we are busy with work on the sequel story and drawing comics. Comics quality will be even better that original game and we are happy with the result! But today we want to share character speed paint process! Happy viewing everyone! [previewyoutube=SYN046gDwpw;full][/previewyoutube] [previewyoutube=2EwmnkAVtHg;full][/previewyoutube]
Hey everyone! We are working on the sequel of the game and wanted to share a small atmospheric moment with you. [previewyoutube=ytzqOr48WhM;full][/previewyoutube]
Now playing the English version of the game will be much more pleasant after some additional work with the translations. Special thanks to our English translation editor - A.J. McGinnis from "The Epic Pen"!
The Indie Cup Celebration 2021 Steam event starts today and will be held from October 7 to 11. Indie Cup S21 participating projects will take part. And of course, Almost My Floor will be there too! See you there!
Link to the event: https://store.steampowered.com/sale/indiecup2021
Fixed problem with overwrite save the file in green room Added ability use empty cap on spider with drag'n'drop from the start Fixed problem with two wire cutters in bomb lift
Fixed blue floor bug, when you could click on active objects through darkness and some of actions could freeze the game.
Hi everyone!
First of all, I want to say thank you for your support! We are very glad that the gaming community reacted positivelyto our game! This is very important for us and inspires us to make even more cool games!
This time I want to share with you the old concepts of the main character Alex. Many people know from our last game Potata that we often change the concept of the main character during development. The main character of the game "Potata: Fairy Flower" had more than 8 versions. This time we pulled ourselves together and reduced this number to only 3.
The picture is a large size, you can enlarge it and study the past versions of the character in more detail.
The first one looked too funny against the rest of the characters, which looked the same as now in the main game. The second was replaced by the third because we wanted to makehim a more serious look. This time only the faces were changed, not the main body, so we did not change animations for all of them.
Which one do you like more?
Hey everyone, it was a hot week! Thanks for your support, we really appreciate it! We working hard on fixing bugs and just released a new patch for Almost My Flor 1.0.3 It should fix bugs with freeze type of cursor, gamepad on different resolutions, and many other small bugs. Also now you could change the sensitivity of gamepad movement. If you will notice some other bugs please write them in this discussion: https://steamcommunity.com/app/1298080/discussions/0/2244426186189825087/
Hello everyone, game development in the finish stage! All locations are ready, remains to fix countless bugs, tests, and polish.
In honor of this event, we want to prepare a new trailer, can't say exactly how long it will take to create, but hopefully, we will publish it in the near future.
Today I wanted to show you one important change in the final version of the game compared to the prologue. We added the ability to run with a double click for the main character.
Also, run and walk to the side on a held click. We hope that these innovations will improve the gameplay and it will be even more fun.
Watch our live stream!
Join us at the Summer Game Festival as we're playing through the Almost My Floor and answering the Community questions live!
About the game:
Almost my Floor - It is a mix of point'n'click adventure, horror, and mystery which you can influence with your decisions. Vivid comic book art style will help you experience the creepy world around you, and maybe a little bit of humor too.
[ 5653 ]
[ 1481 ]
[ 4227 ]