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That's right, ecotone is now available on Linux. Hope you will enjoy the game!
That's right, ecotone is now available on Linux. Hope you will enjoy the game!
Quick fix today for: - The air jump that wasn't working as intended - The bonus world that didn't unlocked correctly for a few people. Have a good game.
Quick fix today for: - The air jump that wasn't working as intended - The bonus world that didn't unlocked correctly for a few people. Have a good game.
After one month it's time to go out of early access. What this release can offer if you played the last available build? - The music of the first world is now longer - There is a new alternate "metal" music for the last level - Ending is now implemented - There is a short bonus world that tell you more about the story. - You can change the controls at will :) - You can do a air jump even if you didn't jump before - Various bug fix And now? We are already working on a first update! Hope you will enjoy the game!
After one month it's time to go out of early access. What this release can offer if you played the last available build? - The music of the first world is now longer - There is a new alternate "metal" music for the last level - Ending is now implemented - There is a short bonus world that tell you more about the story. - You can change the controls at will :) - You can do a air jump even if you didn't jump before - Various bug fix And now? We are already working on a first update! Hope you will enjoy the game!
Hello guys, This is the last update before the release at it's mainly a bug fix update! Issues fixed : - The avatar now move with platforms - The avatar don't get stuck anymore on the level 4 in certain cases - Several sound fx where missing in somes levels of the W3, not anymore - Several Animation issues fixed Improvement - Level where you can stop the time the end of the level has been improved - New Tutorial added on the first level. "Feature" - Credits added when you finish the game
Hello guys, This is the last update before the release at it's mainly a bug fix update! Issues fixed : - The avatar now move with platforms - The avatar don't get stuck anymore on the level 4 in certain cases - Several sound fx where missing in somes levels of the W3, not anymore - Several Animation issues fixed Improvement - Level where you can stop the time the end of the level has been improved - New Tutorial added on the first level. "Feature" - Credits added when you finish the game
Dear community, The first update of ecotone is online and contains a few things: BUG FIX - Pause menu not showing: FIXED - Avatar with no gravity : FIXED - Shader missing or misplaced: FIXED Other improvements - Several levels has been improved (bug fix, better flow etc...) - Several levels are now easier - New Jellyfish's controls - Ambiance sound has been added - New sound for firefly (will be improved) We are now working on others bugs, and improvements, and we plan to release a new build each week! TL;DR: Less bugs, More fun! Thank you!
Dear community, The first update of ecotone is online and contains a few things: BUG FIX - Pause menu not showing: FIXED - Avatar with no gravity : FIXED - Shader missing or misplaced: FIXED Other improvements - Several levels has been improved (bug fix, better flow etc...) - Several levels are now easier - New Jellyfish's controls - Ambiance sound has been added - New sound for firefly (will be improved) We are now working on others bugs, and improvements, and we plan to release a new build each week! TL;DR: Less bugs, More fun! Thank you!
Dear community, Today we are releasing ecotone in early access. If you dont know the game story, let me introduce a little background here. In 2011 I begun playing around with a software called stencyl, I was doing a platformer because it was easy to begin when you want to do a game, and it's almost instantly fun (yeah I can jump!). After just a few weeks, my friend and graphist Alexandre, helped me out with great graphics and we showed the game to a few people using my personal blog. They didn't liked the main character, so we decided to show them a variation of maybe 20 avatar. You guessed right, they picked up the one with the mask (by the way we implemented all the others avatar in the game in a particular level). Thanks to the blog Aleksi joined us and did a fantastic job on the music side. Seriously I was doing a crappy game alone and suddently two Insanely talented people was helping me! The game was on the right path and I got the help from Mérédith and her friend Claire. Everything was going well but back then stencyl was particulary great for small flash game, using AS3. when we where ready to publish the we noticed that the file was way too big for any flash portal. And we saw that stencyl 3 now allowed much more possibilities. We had to make a choice, publish the game like this, or do it all over again to fit stencyl 3 and the fullscreen. So yes we worked after work during a few years, sometimes we took a few month rest, sometimes we were on a rush doing a lot of work at once for a few weeks. A few month ago we got the help of a real developer, he helped us with shaders, optimization, bug fix, and he rewrite a lot of code to match the new stencyl (that use Haxe now). The game is now running in fullscreen, support gamepad, get new musics, a new bonus world, improved graphics, shaders, new assets etc... Ecotone is not an "easy" platformer there is a lot of "old shool" feeling in it, people say it's mario meeting world of goo and limbo. And the story is very open so everyone may understand something unique. However there is a real story behind that may ask a bit of research to find out what it is. We wanted a particular atmosphere, we wanted that the people playing the game think "that's cute, but this music tell me something is not right". Working for so long in the dark, we now need the help of gamers, we need inputs on the look&feel of the game, we are polishing the game right now but we know a lot of nasty bugs still remains. We cannot test on every single computer and we don't want to launch with the game crashing on half of them. Thank you for reading this, thank you for helping us. Sundae Factory.
Dear community, Today we are releasing ecotone in early access. If you dont know the game story, let me introduce a little background here. In 2011 I begun playing around with a software called stencyl, I was doing a platformer because it was easy to begin when you want to do a game, and it's almost instantly fun (yeah I can jump!). After just a few weeks, my friend and graphist Alexandre, helped me out with great graphics and we showed the game to a few people using my personal blog. They didn't liked the main character, so we decided to show them a variation of maybe 20 avatar. You guessed right, they picked up the one with the mask (by the way we implemented all the others avatar in the game in a particular level). Thanks to the blog Aleksi joined us and did a fantastic job on the music side. Seriously I was doing a crappy game alone and suddently two Insanely talented people was helping me! The game was on the right path and I got the help from Mrdith and her friend Claire. Everything was going well but back then stencyl was particulary great for small flash game, using AS3. when we where ready to publish the we noticed that the file was way too big for any flash portal. And we saw that stencyl 3 now allowed much more possibilities. We had to make a choice, publish the game like this, or do it all over again to fit stencyl 3 and the fullscreen. So yes we worked after work during a few years, sometimes we took a few month rest, sometimes we were on a rush doing a lot of work at once for a few weeks. A few month ago we got the help of a real developer, he helped us with shaders, optimization, bug fix, and he rewrite a lot of code to match the new stencyl (that use Haxe now). The game is now running in fullscreen, support gamepad, get new musics, a new bonus world, improved graphics, shaders, new assets etc... Ecotone is not an "easy" platformer there is a lot of "old shool" feeling in it, people say it's mario meeting world of goo and limbo. And the story is very open so everyone may understand something unique. However there is a real story behind that may ask a bit of research to find out what it is. We wanted a particular atmosphere, we wanted that the people playing the game think "that's cute, but this music tell me something is not right". Working for so long in the dark, we now need the help of gamers, we need inputs on the look&feel of the game, we are polishing the game right now but we know a lot of nasty bugs still remains. We cannot test on every single computer and we don't want to launch with the game crashing on half of them. Thank you for reading this, thank you for helping us. Sundae Factory.
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