The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.
The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.
The controls: Total simplicity.
The players learning curve: Steep.
Addiction factor: High.
Visual appeal: Vital.
Possible strategies: Endless
The result: FINAL FRONTIER.
Quick to learn but hard to master, FINAL FRONTIER is a fast, full icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.
A game of infinite permutations, FINAL FRONTIER takes game play to the limits.
The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.
The controls: Total simplicity.
The players learning curve: Steep.
Addiction factor: High.
Visual appeal: Vital.
Possible strategies: Endless
The result: FINAL FRONTIER.
Quick to learn but hard to master, FINAL FRONTIER is a fast, full icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.
A game of infinite permutations, FINAL FRONTIER takes game play to the limits.
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