You play as a silent protagonist armed with a charge gun, and your ultimate goal is to progress through all levels presented by the game. Each level is a room that has only one exit, and your goal is to overcome any obstacles (such as humanly unreachable platforms or remotely-controlled closed doors) to reach that exit and progress to the next level.
To your help you have charge gun, cube and charge-proof walls (emitting light-blue segments). Charge gun is capable of positively or negatively charging cube and charge-proof walls. Depending on the charges applied, the interaction between them will be different:
There are major restrictions when it comes to charging objects:
To your help you have charge gun, cube and charge-proof walls (emitting light-blue segments). Charge gun is capable of positively or negatively charging cube and charge-proof walls. Depending on the charges applied, the interaction between them will be different:
- if cube and wall have opposite charges - cube will attract and eventually static cling to the wall;
- otherwise (alike charges) cube will repel away from the wall.
There are major restrictions when it comes to charging objects:
- cube can either be positively OR negatively charged at the same time, or neutral;
- only one wall charge of the same sign can exist at the same time, and applying new alike wall charge to another location removes old.
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: Intel Core 2 Duo 2 GHz 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128Mb video memory and OpenGL 3.0 support
- Storage: 250 MB available space
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