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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Vectorio 

 

Developer

 Ben Nichols 

 

Publisher

 Ben Nichols 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2023-08-18 

 

Steam

News

 27 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2082350 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Update v0.2.0d | Available on Experimental

Hello again!

A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

[h3]How to opt into experimental:[/h3]

  • Locate Vectorio in your Steam library
  • Right click and go to "properties"
  • Find the "betas" branch
  • Using the dropdown, select "Experimental"

    [h3]v0.2.0d Experimental Info:[/h3]

    • Testing Cycle: ~1 week
    • Experimental Saves: Enabled
    • Backwards Compatible: Up to 0.2.0
    • Update Type: Experimental Patch
    • Contains Spoilers: Yes


    [h2]Patch Notes[/h2]

    The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

    [h3]General Improvements:[/h3]

    • Re-Added the placement sound heard when drones construct a building
    • Added new sound effects for the drone ports opening and closing

    [h3]Bug Fixes:[/h3]

    • Fixed generators continously adding power to your power storage.
    • Fixed an issue where buildings without a utility resource would cause the unlock window to error out, resulting in the Entity Manager terminating the lab that finished the tech.

    [h3]Core Tech:[/h3]

    • Improved the efficiency of the entity pooling system & model cache system, by switching out the ID keys for hash keys, and storing recycled entities in a stack instead of a list.
    • Re-enabled automated on-screen status updates. This was disabled earlier on in v0.2.0's development and never re-enabled, meaning in the builds prior to this all entities were simulating as on-screen entities. This is now fixed and performance improvements should be noticeable.
    • Removed the entity priority system. This was tested in the initial v0.2.0 builds by having it disabled, and performance impacts were reported as being negligible from this change. Optimizations will continue to be made on each entities individual logic, utilizing the screen status to cull more expensive calculations or actions, and improving other areas of the overall simulation.


  • [ 2024-04-25 05:43:50 CET ] [ Original post ]